Early Access - CakeTools Version 0.9a
This is a beta build of Caketools which will be used to view, modify and swap game files for WWE 2K22. For this inital build you will want to either use an older build of the game or rebuild the Cak 07 file. Currently 2K has an active EXE blocker that limits the amount of CAK files that the game reads. it's not something we can legally provide although a fix is possible. Enjoy sniffing through the files and adding what you can :D
Comments (12)
I need the patcher for v1.04 plsssssssee Does anyone know where I can get it
Is there a tutorial on stalling caketools? I get this weird code text when I open it up.
i baked the file to bakedfile08. but ingame the mods dont appear. What i did wrong? im on game version 1.14 and caketool 0.9a
in the tutorial it mentions you have to patch your wwe2k22 exe to accept custom cak files but no tuturial on how to do that ive no clue why something that important dont have a tutorial
how download the patcher for wwe 2k22 formod
https://www.mediafire.com/file/9gohpq5dmog6l9z/WWE_2K22_Patcher.rar/file
I have the same issue I baked and the game wouldn’t start
I switched back to patch 1.14
How and when do we use the patcher? Any video tutorial on a full walk through?? Help please????
Download patcher, extract patcher to WWE 2k22 main directory, run patcher, give it a little time, a message should pop up saying the exec has been successfully patched, then delete patcher. That’s it. You only need to run the patcher once.
Amazing work with this, works faultlessly with the exe patched, successfully added Dimma’s menu mod, Brave’s The Rock and Breezus Umaga on 1.14. Well done to all involved!
how do we rebuild cak 7? Is this stopping the mods from working?
