WEEKLY DEVLOG
Hi everyone, here's the weekly devlog.
What have I done? I'm now working only on Artificial Blood, without having to split myself between two projects. It still feels strange to me, but it's nice.
I'm focusing especially on the "big picture" and on rebalancing the game.
Here's specifically what I did:
The last four dungeons are almost finished: Harvest Village, the Clock Tower and the Werewolf Mountains are done visually, while the Pyramid is still placeholder
Completely reworked the demon weapons. Now demon weapons "eat" demons, raising their own stats. This will be essential for adding some REALLY tough secret bosses
Because of this, every character has at least 1 demon weapon (implemented, but not obtainable yet, except for the Zoy Sword and the Swamp Greatsword)
On top of that, I added a new skill for Eadric, "Demon Contract", which lets him ask demons to turn into weapons during battle. It's a system similar to catching Pokémon or talking to demons in SMT. I still need to test it, but it should all work fine
Since I want to put more focus on farming stats, upgrade stones and affection, I'm planning to raise the max fatigue points BY A LOT. Before it was min 3, max 10; now I'd like to make it max 50, but it's something I need to calculate carefully
Sketched the Witches Village battle fucks
It might seem minor, but it's really important to me: I wrote down Artificial Blood's worldbuilding in a document I can use as a reference. Maybe I'll make it public somewhere
Basically, this is more organizational, gameplay-oriented work, and less focused on the erotic scenes. I want to get this huge chunk of work out of the way before starting the "relaxing" phase of the game, meaning the hot scenes.
Thanks everyone for reading, talk to you next week for more updates!
