WEEKLY DEVLOG
Hello everyone!
Looks like the Cuckoo Mask adventure is over, huh?
I got a lot of lovely compliments, so I'm happy about that, but I think more people should play it!
Now that the adventure is over and the post-release rush has wrapped up, I'm finally working on Artificial Blood. I'm not sure when you'll see the next playable build, maybe as soon as October, but I'll keep you posted.
What have I done in Artificial Blood so far?
implemented the Werewolf Mountains (just the location, no events yet)
finished the level design for the Clock Tower and built the skeleton of the level
commissioned the soundtracks for the Clock Tower, the Pyramid and the Mountains
It might not look like much, but it's a big chunk of work that needs doing now, and it'll let me do a lot more later.
Why am I working ON THE MAPS and not on events?
Because my goal is to completely rework the quest system from scratch!
I'm planning to add a quest log to the menu so you can keep track of the quests you've accepted. I'll take this chance to write ALL the quests now and put them in the game.
After all, the project is officially past 50%, right? It's the perfect time to do it.
On top of that, I also want to write several group sex scenes.
So, for the next update, expect:
all maps done, except the final boss dungeon, Rosabelle's villa and the mines
quest log + almost all quests
some group sex
bug fixes
For the November update:
witches battle fuck
vampire battle fuck (maybe)
pyramid demons battle fuck (maybe)
more group sex
December:
Rosabelle joins the party
Rosabelle scenes
January:
the 4 Lords battles and rewards
final boss dungeon
February:
gloryhole
blacksmith scenes
gallery fix
erostatus fix (if I haven't done it already)
And... ??? That's it???
After that, it's mostly bug fixes.
Keep in mind this is a rough estimate, and I might be underestimating how long it'll take.
And then from February onward comes the part I hate the most: bug fixing 😂😂😂
