Porsche 911 993 RWB (1997) v3.7
Our Racing Simulator
It brings me pleasure to bring you this. 🙂 I let my passion and creativity flow and really enjoyed working on this update. It's full of new little touches that you will find as you enjoy the car. I'll try to make a video at the weekend to showcase the significant content that comes with this mod.
I've been blessed to get to do this, and I want to thank you all for your kind words and support along the years. It means so much to me, more than you will ever know. 🙏
***Latest Version***
https://www.patreon.com/posts/62200149
Donate:
https://www.paypal.com/paypalme/paradiselostandfound
YouTube Playlist:
https://www.youtube.com/playlist?list=PLOI_t8BoxWRuBaiHH_Kdh_2_PltHABvzL
Mod Photo Album:
https://www.facebook.com/media/set/?set=a.2567085106638038&type=3
Fan Photo Album:
https://www.facebook.com/media/set/?set=oa.357455018737678&type=3
Also fingers crossed, a talented skinner may be working on one, maybe 2 skins🤞 , no promises though.
Dan Bucsa
Comments (8)
Can I ask why this car has TC? The real cars didn't have rider aids. I also downloaded your F50 and noticed both TC and ABS but luckily, I found the other DATA file and switched them out for a more authentic feel. I am new to your modding Patreon.. Your mods are ABOVE and BEYOND amazing... but is this an overall theme.. to make them more drivable, yet less realistic?
I'm happy you like the mods 🙂 Ok, so I personally always, turn off TCS, ABS, and other similar driving aids, even if the cars do have these in real life. It makes the cars more alive and challenging. it was about choice and reaching a wider audience. I lived and breathed these cars for years while modding, studied them and collaborated with other talented amd knowledgeabe modders. It was a difficult decision. Not realistic yes, but it can just be turned off. I dedicated mods to my sons and daughter. I wanted them to drive and enjoy the cars, not tell me it's too difivult, and go play Forza or GT. 😁
I wish it had proper LODs instead of the "optimized" version. I don't have fps issues, but while I get 90 fps with a grid of 8 of these, I think it could easily reach 144 with proper LODs.
Such a fun, over the top car Dan, and man is it shiney, you were NOT kidding.
no way to download it, a decrypt key is asked and even with the one you provide it won't work
ok I've found the issue: remove the # in the decrypt key you provide
I'm sorry guys. I have to ask you to redownload this mod. 🙏🙂 I had entered some code in the CSP file to test it, and forgot to take it out for release. I've put in over 2600 lines of CSP code, and I must have missed it. Unfortunately, I also noticed a few other minor issues in the CSP extension file. And in the skins, some textures were missing. And worst of all, and I'm sure the ones of you in the know, already spotted this. The groves in the brake disks were facing the wrong way. 😳 I'm embarrassed I have not spotted these issues in QA, but I'm only human. Again apologies to take up your bandwidth, but I can't have my mod out there with issues I know I need to, and I can fix. I have gone through all the code over and over, and hopefully it's all good now. Version v3.8, links and everything, has already been updated for you.
The mod has 2472 files. 😁 Part Changelog: - Optimisations with no loss in visual quality. In fact, I have improved and added 3d, textures, and materials. From 547 objects down to 416 objects - 25% optimisation, and from 170 materials to 141 materials - 18%. - Improved UV mapping to 3d objects. - Changed some texture formats to improve performance - Added more details to every skin. - Rebuilt Blood Shadow skin. - Improved AC, CM and CSP lighting. - Improved VAO. - Improved and added CSP shaders, effects and features. - Tweaked physics. - Improved Car Paint options. - Generated higher quality previews - etc, etc...
