Ferrari F50 (1995) v2.8
Our Racing Simulator
Finally, summer is here! 🙂
Find some awesome roads and tracks and take your Ferrari F50 out for a spin! If you are not fortunate to own such a motoring marvel. Then take this virtual one out.
To have this mod compared favourably with the biggest driving/racing games and simulators is such an honour. ❤️
Many thanks to all my collaborators, patrons, supporters and to the whole Assetto Corsa community. And most of all to Kunos for giving us such an amazing racing simulator, in which we can make our automotive dreams come true.
***Latest Version***
https://www.patreon.com/posts/62194053
Donate:
https://www.paypal.com/paypalme/paradiselostandfound
YouTube Playlist:
https://www.youtube.com/playlist?list=PLOI_t8BoxWRuqF9h-rrM1k-vkl2eNK2nC
Mod Photo Album:
https://www.facebook.com/media/set/?set=a.2441689599177590&type=3
Fan Photo Album:
https://www.facebook.com/media/set/?set=oa.1174395722954117&type=3
Have a good weekend! ✌️
Dan Bucsa
Comments (5)
looks like i came at the right time.. :D searched for more F50 mods after watching an insane straight piped F50 video.
It's probably the best version in the virtual space you can get, and free. 🙂
On the run-up to the release, I have detailed the many improvements. But I forgot to mention, I have also fixed the issue with the floating driver, well it's not my issue, it's CSP, but I removed the feature that is bugged in CSP for now. See below code you can find in ext_config.ini: [Material_Leather] ; Materials = RT_DriverSuit, RT_Gloves ; removed due to bug in CSP v1.80 preview 218 - can re be reimplemented by removing ";" at the beginning of this line and enabling Dynamic Shadows in CSP Settings / LIGHTING FX BrightnessAdjustment = 0.3 ColorSource = DIFFUSE DetailNormalBlend = 1 ApplyTilingFix=1 Seemed wrong to have you guys with lower end sim rigs to be forced to enable Dynamic Shadows. 🙂
Merci ! Bon week-end
Santé! 🍻
