Porsche 911 996.2 GT3 (2004) WIP
Respect to Kunos. Without them, none of this would be possible. Grazie mille! 🙏
Well the update is pretty much done. And what an update! Lots of photos to follow tomorrow before release as I get it ready.😉 I'll just need to update the optimised versions tomorrow with the latest changes and rebuild the release quality VAOs. I'll go for release tomorrow evening, I hope. 🤞
I'll try to be more proactive in keeping logs of changes between updates, but probably not for the full overhauls like the upcoming 911 993 RWB, it's just too much to list. See below the latest:
Added gauge warnings for position, main beams and fog lights
Tweaked TCS and ABS gauge warnings behaviour
Fixed steering wheel base position and tweaked driver steer animation
Improved side turning lights 3d,shader, textures and behaviour
Added lights refraction for side lights
Fixed, cleaned, improved and optimised more of the general 3d with over 12hrs of work
Optimised 3d to improve performance by over 2% without loss of quality
Tweaked PBR shaders for exterior metal and added PBR shaders for interior metal
Optimised textures to improve performance by over 3% without loss of quality
...
Dan Bucsa
Comments (5)
Looking forward to it
İ notice too. Because of that i even cant finish my Renault 12. İ try to find best reference material. İ pictured old r12 when i find at repair bay. İt is a passion i understand and know very well. Thats the way i feel happy.
Oh God yes that is so cool. In Romania it was a Dacia 1300 but it was made after buying licence from Renault. I spend a lot of my childhood in the back of a Dacia 1100, rear wheel drive, Renault 8. One day I will make a really good version of of that. 😉
What an effort to already very Good quality car. How far can you go, i cant imagine. İ need this motivation too 👍.Watching closely Dan. Thank you 👍
Thanks bud, I guess I really love it, the modding aspect, the automotive passion and in particular these motor marvels. So that helps a lot. Would you believe this morning I was not happy with the stitching and felt the AO map was too contrasting and made a shadow behind the stitching that appeared too dark. So I remade the AO map for the leather the stitching goes on to, but also the alpha texture for the stitching to make it clearer. Just little things like this. Most won't notice. But to me the effort in the little details matter. 🙂
