Summer Holidays Reloaded
These are screenshots of my attempt to shift the game from rpgmaker to 3D. There are quite a lot of purely technical problems to get an acceptable FPS, but the picture still makes me happy. At least much better than in 2D in low resolution.
What is already there: 16 square kilometers of territory, long roads, bridges, a lake, a forest, a starting town, an all-wheel drive pickup truck, walking in the first person, the main character's garage.
What is planned: more buildings with characters scattered throughout the location, they will generate repair tasks and more (our hero is a jack of all trades); building relationships with local women, more wheeled vehicles, changing day and night.
I think it will be interesting.
Release dates... I think in two or three months there will be the first public release, because after the imminent end of the current project, I am finishing about the abduction by beautiful aliens.
Below - how it looked in 2d, the link to download the frozen project is here
That Supermarket from the screenshot above:
Global map:
