A coom week!
Heyyyoooo how's it going everybody? Didja get up to some fun stuff this week??
I had a pretty productive week over here, dang almost every shot was with coom this week lol animating it is always my fave so it was a fun one.
I wound up adding an extra rig in there to really get that pro-lap-se just right.
I'm through my H-scenes on this one! Wahooo!! The other animator still has a couple of shots to do but I'm quite excited to be moving into the final little act of this film. I've got Akuji Saito (voicing Frieren) coming back in next week to do the dub of the H-scenes, and LeHornySFX (sound designer) is already hard at work on everything that's already done. Currently we're sitting at around 7m30s runtime which is looking to be around the 8 or 9 min mark when all is said and done. From here everything should chug along quite quickly.
I also got back the first shot from the other animator, HotPinkVenom, you can follow him on Twitter/X here. He took care of that real nice throat jab internal shot and he's working away on another two internal shots for the film as well. Been a lot of fun to work with him on this.
Here's where everything is at and as always, spoiler gifs below!
TentaTime Act 2 Status:
✅Boards
✅Animatics
✅VA's Recording (2/2)
✅Intro Scene (15/15 shots complete)
✅In The Hole Scene (6/6 shots complete)
✅Underground Scene (7/7 shots complete)
✅H-Scene - (45/45 shots complete)
❌Concerned Fern Scene (0/7 shots complete)
❌The Return Scene (0/12 shots complete)
❌Ending Scene (0/4 shots complete)
❌Sound Design
❌Original Music
❌Final Edit
Next week y'all should be seeing Fern again!
And speaking of Fern and Frieren, today is the drop date for the second season! (Dang talk about timing eh lol) I'm not gonna watch it till it's all out but if ya do, hope y'all enjoyyyy but don't spoil it hehe
That's it for me, thanks again for your long support on these crazy projects, I appreciate it and it allows me to explore, create, and strive for even better films for you.
All mah lov,
Stieeeeeeeiiikiiiiieeespodg
