VTT map for July
It's been a while since I last shared any VTT maps - so hopefully this one will make up for it...
...and just to reiterate, if you are a player in my online BarrowMaze game, then you might want to give this one a miss - as it contains spoilers for the next few sessions!
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Anyway, for everyone else - this map is a slight reworking/re-imagining of an old module called Baltron's Beacon (basically the author of BarrowMaze posted a snippet of a map of his own setting... and Baltron's Beacon was in the same region as the BarrowMaze, and so I thought I'd take a look at it).
(pictured below is a small thumbnail of my reworked version)
Now, I hadn't planned on my players heading out there just yet - but you know how it goes... so (re)drawing the map has become a bit of a priority - as they're currently on route.
And, as you can see, I've gone for a pretty simple/clean design (as it's a rather large map - so going into a lot of detail wasn't really an option), and the entire image is made up of 193 x 142 (5ft) squares (as it's sometimes handy to know that, if you are loading it into a VTT).
So yeah, as I say, it's not a 100% accurate reproduction - as there are a few things I wanted to change, and a few things that needed fixing (as some of these old modules don't make much sense at times), and I also wanted to cram it all into one map - as there are some teleporting shenanigans in the adventure - and I didn't want to have to keeps switching between maps on Roll20.
Anyway, I've attached two versions of the map to this message; the low res version has the smallest file size (and each grid square measures 35 pixels), and the high res version is twice the size (at 70 pixels per grid square).
So here's hoping some of you can also find a use for it!
