#dungeon23 Map (and some Print & Paste sketches)
As I think I mentioned at the beginning of this year (or the end of last - I forget which), I wouldn't have chance to make any of my regular VTT map tiles in January - largely due to the fact that I've been hard at work on the dungeon 'Build Along' series... as well as having a go at this #dungeon23 challenge that's been doing the rounds.
However, I can share the resulting (old school blue) map that I've made for level 1 of my own #dungeon23 megadungeon - so that's what I've done here (both a labelled and unlabelled version are attached).
And if you're interested on how I put it together, you can find my notes in THIS google doc - plus I also made a post about it over on the BLOG.
So, I hope that will make up for the lack of maps this month - but things should be getting back to normal in February... and I've already got a couple of ideas for what I might be working on next (for the print & paste terrain):
NOTE: if you are loading the attached maps into something like Roll20 - then you'll need to make the map area 36x48 squares - and if you then stretch the map to fit, all of the grid squares should align perfectly ;)
Comments (4)
I love the old school feel of your Dungeon 23. I have been using the geomorph tiles to make mine. Have you ever considered producing a VTT map that could be a supplement to this? Area 16 for instance shows dotted lines for a passage running beneath. I'm thinking about doing a new low level roll20 campaign but instead of using highly polished modern maps I think my group would love some old school blue maps. Thanks for posting everything you do!
The 'no labels' version should be good for VTTs.
Thank you for giving us the map alignment!! its always so irksome when i cant get a map to line up. The new sketches look amazing as always. Thank you for all your efforts! My players love nothing more than when I pull out a physical model from your designs.
No probs!
