Dungeon Designer Map August 2016
Both 'dungeon designer' slots have now been taken - so I should now be posting 5 maps each month (here's hoping I can keep up).
So, as I've mentioned before, the first of these 'dungeon designers' has simply asked that I 'freestyle' any kind of map that I like - and so I will continue to use this as an opportunity to draw random maps (like the recent hand-drawn tomb, the fungus-cave, etc.), or to add additional maps to any of the existing geomorph sets.
In contrast, the second (and newest) 'dungeon designer' has asked if I could start work on a bunch of new geomorphs that feature both 'dungeon' and 'cave' areas (with the dungeon part falling into ruin, and being flooded in places).
So here's what I've come up with for the first one :) (I hope you all like it).
Note that I've also attached an example image that shows how you'll be able to use these new maps to connect the 'dungeon geomorphs' and 'cave geomorphs' together.
Comments (1)
Thanks Kristian! Like it a lot. Can't wait to see how the ruin comes together!
