Catching up...
Apologies for not posting all of my usual messages this month (to folks in the different tiers) - but the latest batch of 'tiny terrain' textures took up most of my time ...not to mention the fact that by the end of it all I was starting to get a little burned out (due to the repetitive nature of drawing all of those tile variations :S ).
That being said, I'm quite happy with them now that they're done - but it has put me off creating any more tiny terrain for a while.
Anyway, since I'm so behind with things, I thought I would consolidate all of my usual messages into this one post :)
VTT MAPS
Since my printer has broke (and a new one won't be arriving until later this week - fingers crossed), I'll probably start work on a new VTT map tile (or two) in the coming days.
So, as usual, if there is a particular dungeon/cave layout that you'd like to see in this style (see the above pic for how they connect to each other, and THIS album for what I've got done so far), then post any ideas that you might have below - and if something grabs my attention, I'll give it a go :)
COMMERCIAL MAPS
Similarly, if you're one of the folks that pledge at a level that grants you permission to piece some of these VTT maps together into a commercial map for one of your own projects - then please do get in touch so that I can sort something out for you.
PRINT & PASTE TEXTURES
And finally, while I do have a few ideas for what I'd like to work on next over on the YouTube channel (some of you might have already seen some of these ideas in my note/sketchbook), I thought I would just see if there is anything that folks would like to see me attempt in the future (or things that you'd like me to expand upon).
However, due to the types of games I run (mostly traditional fantasy), and also because of the materials I use - this does restrict things somewhat (for example, I'm probably not the right person to attempt 'wild west' or 'far east' settings ...and similarly, overly complicated models are not going to be possible with card and gluesticks).
Nevertheless, it never hurts to get some input (call it market research if you will ;) ).
