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February 12, 2021

Thieves in the cellar...

This map recently got used in my online game (i.e. it was an area beneath the tavern where the thieves guild were operating), and so it's safe to share it here now :)

For anyone who is interested, here's a very basic outline of some of the areas:


1) The main hallway has muddy footprints leading right up to the false door at the end of the passage (which is trapped ;) ). Examining the footprints will reveal them to be exaggerated ...almost 'painted' onto the floor (for want of a better word).

2) False treasury. The door to this room is locked - but easy to pick. The sacks contain a few minor baubles.

3) Real treasury. The secret door is difficult to find and is locked (searching the area will uncover a small keyhole in the wall though). Here is where all of the real loot is stored before it is moved on.

4) Meeting room. The door is unlocked, and is where most of the guild's 'dodgy deals' are done (away from prying eyes). The secret door isn't too difficult to find, and various notes (written in invisible ink) might be scattered about the place. 

5) The meeting hall also has a couple 'safe houses' - which are not great places to stay (but ideal for those that need to lay low for a while).

6) Prison cell (for those that cross the guild).

(note that keys to the false treasury, the real treasury, and the prison cell, are all found on one of the leaders of the guild)


Unfortunately, the players never found the real treasury, but they did accomplish what they set out to do :) (though I'll not go into all that, as listening to folks talk about their own games can sometimes be a bit dull ;) ...i.e. https://youtu.be/E_Ovgnp2KXk ).

Anyway, hope you like it!