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corner_0_a.jpg 212.3 KB
corner_0_b.jpg 219.9 KB
corner_0_c.jpg 215.4 KB
corner_0_d.jpg 216.5 KB
corner_2_a.jpg 220.4 KB
corner_2_b.jpg 222.5 KB
corner_2_c.jpg 221.5 KB
corner_2_d.jpg 220.3 KB
July 5, 2019

Cave Segments

Now that all of the basic cave tiles are done, it's time to start work on the larger caverns :)

And, as you can see, each of these will be made up of several smaller tiles ...so that we can mix things up a bit by swapping out a corner here, adding a straight section there, and so on.

So, to get the ball rolling, I've gone ahead and drawn the first eight 'segments' - otherwise (if I'd just drawn the usual four) we'd have nothing to swap out ...and thus, be stuck with just the one configuration ;)

Anyway, here's a quick look at a map I've pieced together that utilises a few of these...

...so, here's hoping you like 'em :)

Comments (5)

P
Phergus · July 5, 2019

Love 'em!

K
Kristian Richards · July 5, 2019

A's are dead ends (maybe there is something there that needs noting ...maybe as a result of a random roll). B's are clear depressions/steps-down ...and might need something similar noted (the position of a trap, areas prone to flooding, unstable ground, etc.).

K
Kristian Richards · July 5, 2019

But it's really not much more than a quick example I put together to show the new tiles in action :)

K
Kyrinn S. Eis · July 5, 2019

a). and, b). indicate?

K
Kyrinn S. Eis · July 5, 2019

Yes, excellent.