Cave Segments
Now that all of the basic cave tiles are done, it's time to start work on the larger caverns :)
And, as you can see, each of these will be made up of several smaller tiles ...so that we can mix things up a bit by swapping out a corner here, adding a straight section there, and so on.
So, to get the ball rolling, I've gone ahead and drawn the first eight 'segments' - otherwise (if I'd just drawn the usual four) we'd have nothing to swap out ...and thus, be stuck with just the one configuration ;)
Anyway, here's a quick look at a map I've pieced together that utilises a few of these...
...so, here's hoping you like 'em :)
Comments (5)
Love 'em!
A's are dead ends (maybe there is something there that needs noting ...maybe as a result of a random roll). B's are clear depressions/steps-down ...and might need something similar noted (the position of a trap, areas prone to flooding, unstable ground, etc.).
But it's really not much more than a quick example I put together to show the new tiles in action :)
a). and, b). indicate?
Yes, excellent.
