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March 16, 2019

Dungeon Designer ideas for March (pt.2)

I've still got a few more tiles to draw this month ...so if you have anything you'd like to see, drop it in the comments below.

Alternatively, I could just draw more of the basic cave tiles* ...and continue to make headway with those.


*note that this is what I'll probably start work on (early next week) if there's no suitable requests (and no objections :) ).

Comments (4)

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Brian Haines · March 18, 2019

I'd like to see a cave with a significant water feature....a pool....perhaps 2 variants, one where the water feature covers the entire area and one with a narrow walk.

K
Kyrinn S. Eis · March 18, 2019

Great. :D

K
Kyrinn S. Eis · March 16, 2019

If you haven't already produced one, I think an open air amphitheatre which has tunnels leading into an underground area. With this, we can have an entrance to a 'dungeon', or, have a brief open air area as part of an elaborate subterranean compound. If the area around the outdoor portion were high, jagged rocks leading to the sea, that would limit, but not exclude, surface to subterranean access. Perhaps have it staged for a complex ritual casting. As a reminder, I was hoping that you would find time for canoes, boats, and a ship, preferably with a pier, and of course a stony setting, perhaps even within a cave. This would be a wonderful terminus to your wonderful sewer works, and provide much greater variety in exploration of underground spaces.

K
Kristian Richards · March 18, 2019

I think I'll have a go at the amphitheatre within a subterranean compound idea ...with the upper tier joining to the 'dungeon tiles' and the lower level joining to the 'cave tiles' (if that makes sense).