Dungeon Designer submissions for April (pt.2)
OK then , I have one more tile to draw this month (see above for the amount of space it needs to fill) ...so post any suggestions you might have below, and if it's within my capabilities, I'll give it a go!
Comments (3)
I also like the idea of some liquid (was actually thinking water, perhaps a deep, fast-running stream) of one-to-three squares in width, perhaps meandering at a rough 45 degree angle to the compass-point entrances, but the room could also incorporate some of Drew's "decaying tiles."
So how about a room with a elevated walkway above lava/acid/water like this: <a href="https://www.dropbox.com/s/6gdmvlx2gxe2iad/LavaTile.png?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/6gdmvlx2gxe2iad/LavaTile.png?dl=0</a> Where the brown is dungeon floor level. Red is the liquid level that is some amount lower than the walkways. Maybe there is a pedestal in the center. Perhaps the walkways are on arches that would allow a creature in the liquid to move about the whole room under the surface.
I have a continuation of my earlier request that more tiles have a broken down (tree roots and dirt) feel. Even if they are already some of the same tiles you have already done, having the ability to have those tiles be "broken" would be great.
