December's Feature Room (room 2 of 2).
The second 'feature room' of the month (suggested by Douglas) is a long hall containing pillars with magical effects radiating out of them.
I hope you guys like it ...and more importantly, here's hoping you can get some good use out of it!
As for myself, I'm thinking that the pillars flicker with magical energy in a semi-random pattern - so anyone trying to cross the room will need to make three tests/checks* to avoid being zapped.
(*maybe some kind of dexterity/agility test to physically dodge the effect, or an intelligence/magic test to try and figure out the sequence).
But what happens when a character fails this test I hear you ask? ...well perhaps a 'random magical effect chart' might be in order :) (feel free to post your ideas below).
Comments (2)
Magical Effect: Always fun is being turned into random farm animal. Seeing the paladin turned into a chicken that is running around the room under a great helm is comedy gold.
Random polymorphs are always fun :)
