May's Suggestions (No.1)
One of the suggestions/questions I've had recently is concerning rotating dungeons ...and after a few experiments, it is now possible to build rotating dungeons with the inclusion of these 4 'diagonal passage' tiles.
To show you how best to go about this, I've put this little image together that shows you the type of tiles you'll be restricted to using to achieve the desired effect (note that the new tiles are shown in red to illustrate why they were needed):

And here's an example dungeon I've put together that also includes some of the larger room tiles:

However, building something like this does require a bit more thought than a normal dungeon ...but if you're looking to confuse your players - then you really can't go wrong with a rotating dungeon.
Furthermore, would you guys like me to include the circle graphics as transparent png files (so that you can overlay them on the maps you create) - or do you have any other suggestions on how you'd like the circles/breaks to be depicted?
Anyway, as well as downloading these images here, you can also find everything I've drawn so far in THIS ALBUM or over on GOOGLE DRIVE :)
Comments (4)
I love it. And i like the graphic you have on it now. It shows the groove in the tiles/wall really well instead of a metal ring of some sort. I was worried about it messing up doorways and all... If you can make 4 rings that would be more than enough for any size dungeon. Any larger would just be unnecessary.
Glad you like it. I'll get the ring graphics finished and uploaded in a day or two :)
Rotating dungeons are fun. With this 2017 set of geomorphs there is going to be a mismatch with the shadows as they are stronger on the north/east walls vs the west/south walls. The east-west connections between blocks don't show it very much but the north-south are very noticeable. Not a big deal. Most people probably won't notice.
Yeah, the directional shadows do make rotating tiles a bit of a problem (which is why I usually supply 4 versions of each tile - so that you don't have to rotate them) ...but for an actual rotating dungeon the misaligned shadows are unavoidable if you are actually going to rotate the different sections in a VTT. But like you say, I'm guessing most folks won't be bothered by it. However, I hope that this shows that it can be done with my tiles (or indeed any other modular tiles) - even if the results are not quite perfect :)
