Footage of Forests of San Andreas: Ultimate v5.3
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Changelog
Version 5.3
Afforested the north moutainside of Mt. Gordo by adding over 2500 trees and bushes.
Updated script (for entering the shelter) to resolve to Script Hook V .NET v3 instead of deprecated v2. (thanks to Michael21107 for reporting)
Relocated trees that were clipping with "Harmony FD Station" by RedSaint Modifications.
Version 5.2
Afforested the south moutainside of Mt. Gordo by adding over 1600 trees and bushes.
Relocated tree that was clipping with "LordCity" by jin007. (thanks to Starfox1993 for reporting)
Reworked southeast mountainside of Mt. Chiliad so that it is compatible with "Chiliad Town" by DANIX.
Version 5.1
Improved reflection models by adding another horizontal plane to larger vegetation.
Reworked area at San Chianski Mountain Range and El Gordo Lighthouse by adding another 900 trees.
Version 5.0
Adapted shader for proper rendering of dedicated reflection models.
Changed cargens (flags, colors and some models) (thanks to JRod)
Version 4.10
Added dedicated models used for reflections in cars, puddles and on wet streets.
Improved SLOD1 models to get a smooth transition from LOD to SLOD1 which allowed decreasing LOD drawing distance.
Comments (21)
Can you fix the trees conflicting with HARMONY ROUTE 68 - by Kreon Roxwood by The Ambitioneers Recent update to Roxwood added bridges to the East side of Paleto Bay. Several trees are in the On and Off ramps
Any chance it will start being compatible with Prompt()'s Mods mlo's?
Do you provide support for mlos and ymaps that are conflicting with locations of tress
yes, as you can see in the changelog entries whenever it is possible for me I adapt my mods to ensure compatibility with other mods.
Installed this with LSPDFR. Increased Pool Sizes. Game is still crashing.
I just tested LSPDFR with all of my mods and it worked. Do you use other mods as well? Do you use additional plugins for LSPDFR? However, I don't think the problem is LSPDFR itself but rather enabling MP maps which is done per default by LSPDFR. So please try this: Go to the folder "Grand Theft Auto V\lspdfr" and edit the file lspdfr.ini and change Main.DisableMultiplayerMap = true You may also want to try Main.PreloadAllModels = false
Any plans to make this comptible with Bridge Sandy - Paleto V2 by NTeam https://nteamdev.tebex.io/package/6281652
Found a floating tree in paleto bay, how can i contact you to show you the location?
Is this mod and GTA V Remastered compatible with the latest NVE mod by Razed? Do I need to disable the vegetation add on in NVE for these to work? Never modded before, thank you 🙏
Hey so Razed said this mod will work if it adds more trees and "as long as it doesnt overwrite vegetation itself" can you confirm if this mod overwrites vegetation?
Is there a way to patch for other mods that change vegetation models to use their LODs and have them reflect in puddles?
you can replace the textures used for LOD, SLOD and reflection models in forests_n_lod.ytd and forests_n_slod.ytd located in forest_n\dlc.rpf\x64\levels\gta5\forests_n_slod.rpf (and same for forest_s and vremastered).
Thanks a lot bro, I’ll be back for new version. Thanks for all the hard work, it goes to all of you guys making GTA V relevant to this day
Hey bro, Have you now fixed trees that are glitching with Leuge’s mansions like LS Mansion & French Villa glitching with GTA V Remastred 5.2 but to mention a few??
just released a new version that is compatible with French Villa by Leuge56. Available in shop: https://www.patreon.com/larcius/shop/gta-v-remastered-ultimate-v5-4-296939 In total these mods by Leuge56 are compatible: Beach Mansion 2, Beach Mansion 3, Beach Villa, Christmas House, French Villa, LS Hills House, Mafia Mansion, Ora Mansion, Pacific Rooftop, Pacific Villa, Tropical Villa, Vice City Loft, Vinewood Hills Mansion, Vinewood Hills Mansion 2, Wild House 2
Can this be used with real5? I installed it and now my game is crashing
Depending on how many and what other mods you are using you might need to install additional tools (heap adjuster, resource adjuster) and modify your gameconfig.xml. For that, please see section "Common issues" in troubleshooting.txt
i keep getting this: [12:22:22] [DEBUG] Loading scripts from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts ... [12:22:22] [ERROR] Failed to compile ForestShelter.cs with 1 error(s): at line 3: A using namespace directive can only be applied to namespaces; 'GTA.UI' is a type not a namespace
thank you for reporting. Please rename that script to FoSAShelter.3.cs so that ScriptHookVDotNet knows this script must be executed using API v3 instead of v2. In the next release this will be fixed so that no manually correction is necessary.
whrees the new script files?
only the content but not the filename ForestShelter.cs itself has changed
