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October 22, 2024

Oct 22: v0.10 Changelog, Upcoming Side Content w/ Tara and Abbie

Abbie’s side content has been coded in: It contains only Vanilla, while Tara’s side content has only NTR. An early version of the body-shot system may be accessible, too.

I’m going on vacation for a few days but I’ve set up many scenes in advance, so my computer will continue rendering even if I’m not around. And, of course, I can still code on my phone.

So far the changelog for v0.10 appears as follows:


Content:

- Added Emma NTR Scene, Turn 16

- Added Emma Vanilla Scene, Turn 16

- Added Lily NTR Scene, Turn 17

- Added Lily Vanilla Scene, Turn 17

- Added Tara Side Content, Corruption Lvl 1 and 2

- Added Abbie Side Content, Corruption Lvl 1 and 2

- Rumor and story choices have been unified and simplified under a game mechanic where the correct response is the one that demonstrates the character’s desired personality trait.

- Replaced five rumors that Ace can spread about MC or his friends.

- Inserted second drafts of all major scenes: thirty-three scripts have been updated to increase story experience, accompanied by new renders.

- Added or updated tutorials to explain new systems.

- Conversion of Ren’py animations to .webm video for game stability.

- Increased render quality of all sprites before Turn 10: contrast, sharpness, dynamic lighting, etc.

- When rumors spread between characters it now shows them talking.

- Added error-checking to QuickStart feature to ensure variables are not incorrectly assigned.

- Updated walkthrough: scenes are now organized by turn first.


Coding:

- Filename re-structured: Script files have been renamed to reflect the code inside them. Ex. Scripts.rpy is now Maingameloop.rpy.

- Removed excess labels/functions. A lot of labels simply had two or three lines of code, and so those “orphans” were returned to their “parents” that were calling them.

- Scenes fire using interpolated strings. This way scenes aren’t shown out of order, or not at all.

- Sprites now have a clothing and lighting setting, so I don’t have to specify it every time I show a sprite.

- Sprites are now designated using filename string interpolation.

- Game systems are organized into modules. Ex. Rumor, Bodyshot, Nemesis. The main game loop calls and returns these modules. This keeps the game nested in the main loop, rather than daisy-chained from one label to another.

- Character-specific properties are stored in classes. Changes to those properties are made via functions. Ex. Nemesis Score, drunken states, etc.

- Home screen properties are now stored in classes. Ex. Visible characters, interactive doors, changing lighting, etc.