Give me your ideas for dungeons!
This month’s theme will be dungeons, so give me any ideas you have. These can include regular dungeons, modular tiles, and phased maps.
The most popular ones will be added to a poll next week.
Comments (10)
The interior of a giant tree the size of a skyscraper. It's a dead tree in a forest of giant trees. The remains of a once great community lie within. The worst perils are below ground, in the root levels, where the monsters dug in and invaded many years ago.
Shipping container/warehouse map. My rouge's guild has a base at the docks. To get in - you have to follow the interior maze-like structure and not get lost.
I feel the world needs more of - Inside Ancient Dead Monsters/Creature Maps - Oriental Flavor [Japanese/Chinese] styled temple/tomb maps
A king's court and various other palace rooms. I've recently been thinking about a game more heavily influenced by court/political intrigue. Maybe the players save a noble and are added to the court as knights, now they must find out who put out the hit and why, starting them down a rabbit hole of backstabbing courtiers, and the people caught in between.
Ideas for rooms would include: Ballroom, Side halls (with windows for shadows), Balcony, Meeting rooms, and bedrooms. Maybe a few thin hallways that can be used as hidden passageways.
Modular is always useful. Maybe pieces of a river that can fit in a forest or cave system?
What a bout a giant Warforged Colossus that's a city? You could do modulars maps all over that thing. Idk if I can send you art but I have art you could use for inspiration!
either a giant inactive Warforged or a Dead/Asleep Monster would be great
Forgotten Pyramid /Pharaoh the dungeon is designed to keep pharaoh in for all eternity and those who find it also get trapped
Maze temple? Modular would be interesting perhaps.
