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September 2, 2025

Amsterdam. Drained. Memory. Scenes

I mentioned in my last Dev Log that I'd be off to Amsterdam for a few days and so I went, had a spiffing time and came back home a week or so a go. I'd got to work on a new scene before I went and made a little headway into it before jumping on the aero-plane to the Red-Light .. errm .. museums and art galleries of the city. Much fun was had in said "museums and galleries". Honest guv'

However, there's an issue with Amsterdam (and any type of break you have away on a city type of holiday) - there's a lot of aimless walking. I must have walked 10 to 15 mile every day I was there. And I'm not a slow ambling walker. No. No. Power walking back and forth - round and round. And so when I got home I was dead on my feet and seemingly slept for a week. Seriously, every few hours saw my curling up in a ball and having a little Grandpa Nap.

Needless to say - I never got back to Behind The Curtain as quickly as I would have liked.

But then when I did .. the ugly Memory problems that have plagued for the last 6 to 9 months reared their heads again. I was getting ten Blue Screen of Deaths a day. Working on a scene only for a BSOD to strike without warning and losing everything you'd done isn't a fun experience. Yes, you remind yourself to save every so often - but it's easy to forget. Even with a scene AutoSave script - some of these scenes are really large and so you can't be saving out for a couple of minutes every 5.

So I finally bit the bullet - pulled out the offending memory sticks and bought some more. Hopefully, that's that issue sorted once and for all.

And so I'm now back at it finishing off the scene that I'd started before the Doobies and Window Girls .. uuhm .. Sorry! .. Van Goghs and Heinekens.

I hope I'm not sounding like a right whining little toad in this Dev Log but some of the scenes I'm having to render at the moment are real baddies. Really dark environments where the lighting needs cranking up so we can see what's going on . Anybody who knows rendering knows that dark scenes are a bitch to render out in any good time. And so the images I'm rendering now I'm back at it are really slow to finish.

But back it we are. I mentioned in the last or last but one dev log that I can see the end. It's stood on the top of the hill over there waving at me. I can count the scenes remaining on one hand (although one of those fingers to count is a BIG finger).

Patience. And thanks for your continuing support. It'll be worth it.



Comments (2)

A
Arguendo · September 2, 2025

Sounds like you had a good and much needed vacation mate. Good on ya! Keep on keeping on, and I'm wearing my big-boy patience pants. No worries 😁

R
Rauko · September 2, 2025

It was a good trip away. But like I said - I was drained afterwards with all the walking I did. I need to remind my self I'm not an 18 year old any more!!! And I am keeping on keeping on. But there is light at the end of the tunnel now ..