[MGQ3D] Feedback Time!
I'm still tinkering with HDoom things at the moment, but I feel like it's a good time to probe around for ideas so that I have a good idea of where to start when I start putting together the assets for the next demo.
So I guess the question is, what area and what monsters would you like to see in the next MGQ3D demo?
(As a sidenote, we have another update to the combat system being worked on - it's looking to be a lot more responsive and the special moves will hopefully be more flashy and arcade/hack-and-slash styled.)
Comments (29)
I'd like somewhat of a swamp level before the Haunted Mansion level. It'd allow you to get more creative with your monster-girls because there's a lot of things you could find in a swamp. I do have one thing I feel the need to bring up, which is the fact that you recycled the Kitsune animation for both Zombie girls and the last boss. While I was fine with the Zombie girls, Recycling animations for the end boss of all things isn't right.
Well, MGQ has all kinds of crazy monster (girls) that aren't limited to "girl with feature has sex", just saying I fell in love with the series before I was even ready to see that shit [years ago], if you want to tackle that game. I'd recommend trying to take on the similar environments he had to, like the "Iron Maiden" or the underwater monsters. Just saying this is what sets the game apart from pretty much all other games
Hmm hard to say what I would like to see next. I would like to see some spider girls or centaurs eventually, mostly spider girls. Also any way to add cumming scenes to the other ones, so far only the slimes have it. As for other levels, I think something different from the last 2 would be nice. A village works, maybe far eastern style, maybe something more mountainous. A beach, or maybe underwater could be cool
Hmm, I'd have to say that including the starting village after its destruction would be interesting. Maybe have his awakening be part of a tutorial or something, to show off everything going on? I haven't played it in a while to be honest, but I'm sure you'll know what to do next!
How about the Monster Lord's Castle?
Any chance of seeing the town or a new town?
Yeah. I wanna expand on the town and villager assets soon, especially now that we have an initial dialogue/VN system in. I'm hoping to eventually flesh out Illiasville into an actual town hub sort of level where you can actually talk to people and get information and the like. There will be other towns and cities as well - both as hubs and action levels.
I'm thinking of a desert/pyramid or rainforest for the locale. As for monster girls, I'd love to see some dragon, lamia/naga and reptile girls.
there's a Pyramid level in the original MGQ, so i'll definitely put that down for the future - though I think i'm probably looking for a level that will utilize some of the existing general-purpose monsters in addition to new monsters for right now. there will absolutely be a pyramid level at some point though.
More succubi
def on the menu, especially with Succubus Village being really conductive for 'cool level idea' in the future
If you're looking for an end goal of a demo for a full game, you need to make a vertical slice, right? So what haven't we gotten a taste of yet?
Don't know much about vertical slice, I'm just taking it by ear/what's most fun to work on + general polish.
A winter level where we could probably find some snow foxes, snow rabbits, seals, owls that fly and for a big enemy possibly a polar bear boss?
That's not in MGQ.
An escape style level would be cool too! One where you lose your weapon at the start and have to find it before getting outta there!
I for one would LOVE to free roam in Yamatai; the way we do it in Monster Girl Quest Paradox is good, but to actually move around, see the buildings around you and walk through the rice fields? THAT'S the kind of immersion I want the most! As for girls, totally all Yamatai girls: The elves, Samurai and kounichi, the nekomata, the akaname (would love a kissing animation for the red one), kejourou, and of course, the Miko Lamia and Shirohebi, but not vore animations with those two, even though they're lamias.
I feel like either the "bandits" or the water temple because I feel you could do some cool looking maps with that
Maybe the Treasure Cave where Luka got the Bell or the underwater area where Luka meets the Kraken.
i hope so Lucia , Eden , Alma Elma thanks
I hope that we get to see the Slug Tower in Paradox, and face off with Slug Girl, High Slug, Slug Nun, and Slug Queen
Shiki/Psychedelic_g2's succubus please
I know I'm definitely a minority here but I'd love to see some Vore if you were into that sort of thing. Witch succubus is the best ever
Witch succubus is an obvious one. I wouldn't get your hopes up for any vore content though.
the harpy village with the harpy queen as boss or the four bandits at ilias continent as a idea
Harpy villiage and the bandits are both definitely on the list of things I 100% want in the game. I wanna do some Xelvy-bots in the future too.
I'd love to see an Arachne boss. A forest level with a lot of Bug/Plant Monster Girls. That or a level that kinda plays on the Doom Hell levels with a whole bunch of Demon Monster Girls.
So you're not going in story order or anything like that?
I'm basically doing them in the order of 'what seems cool to do/try out at the time'
