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July 21, 2026

July Devlog

So another month is there and whats happend? in fact sadly not much. I get in some health problems and was sick that it delayed what i wanted to have completed for this month.

But yeah somethin we cookin
Reworkin levels for Main menu (later) and Character Selection. Trying to make them more alive and fresh still Wip and for some characters (Mc and Tavern keeper) we used placeholder models :D But yeah. I think that it startin lookin better.

Main Menu, Selection Menu and Credits will be also places where we will mention our supporters as thank you :)



as Second important part where i focus mostly are skills and how they worked.

https://youtu.be/WQhZvBqyOzk

Little showcase, Now some of the skills have own animations. We added some VFX to all skils (slashes, etc) also primar attacks now will have slashes effects.

But most important. We changed how these skills workin now.

Some was reworked completly some partly.

For example have two skills for reducing enemy armor not make any sense so we have one as Buff for specific duration.
Second was changed to doing Bleeding Dot.

Smash Attacks and Charge now work instantly when you use them and not how it worked before (if you are not in the distance of the cursor you will first move there then using skill. Now you will instantly cast it in direction of cursor)

Also Smash Attack have increased radious of attack + shortly stunning every enemy in radious.

Charge will push targets in motion + apply slow effect to them.

Whirlwind? Yeah Totally OP skill. Now Whirlwind will slow you a little in movement. and cost more mana per second.

Thats for now.

Main focus was to make all skills to count, Looks better but mostly to make it fun to use them all.

And hopefully. Soon some more Spicy content. We know that it is the most what you wanted

Thanks for all the support.

2026 07 20 22 20 14 (YouTube)