Do you prefer content, or polish?
There's a few upgrades that I've put off for our games, because it wouldn't be a fully completed upgrade (like voice acting in segments), or it's a big change to what exists, and becomes something I have to do differently going forwards. (new portraits post transformation in shackles) and while these things are super doable, sometimes it means that it would come at the cost of new content for that months update, voice acting especially might mean the art budget is spent on voice instead.
A lot of our patrons come for just one month and download all of our games and leave, potentially never coming back, and we're trying to do more things to encourage sticking around (like polls lmfao) but it's also stressful knowing that people are less likely to stick around if that month's content release feels like a big nothing.
So I ask, would you prefer we keep our content focused release strategy where we keep adding story and art to our games each update, or are you okay with us taking a month off if it focuses on other polish aspects of a game?
Comments (3)
A little bit of both is how I do it... But I have yet to pass 100 subs, so I probably wouldnt copy me lmao
Take the time to make things ~shine~! (and not burnout!) ^_^
Love the updates you do but id say polish the game to what you want and then release a new update
