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May 1, 2026

📢 FatesCrossed v0.3 — Patch Release

🔑 Access & Downloads

Cheat Codes
• Basic → [Click here]
• Exclusive → [Click here]

Game Versions
• Public (v0.2.8) → [Click here]
• Early Access (v0.2.9) → [Click here]
• Early Access (v0.2.9 — Exclusive) → [Click here]

Extra
• Vote for your favorite girl → [Click here]

Release Schedule

• 👑◻️Insane (Exclusive) — [Available now]
• 👹◻️Maniac (Exclusive) — [Available now]
• 💖◾Lover (Exclusive) — [Available now]
• ♟️◾Master (Exclusive) — [Available now]
• 🎟️▪️Supporter — [Available now]


Hey everyone,

This patch took a bit longer than expected, but it’s finally ready — and I’m glad to announce it.

New Update Format
From now on, updates will release approximately every 2 months.

At the same time:
• Content will be split more evenly
• Each patch will include ~250–300 renders (depending on scenes)

This doesn’t mean everything revolves around render count.
Static scenes are still part of the game.

About the Patch
This patch expands the existing story.

Originally, these scenes were meant to unlock gradually during the search for Elice’s smartphone, acting as a bridge between that quest and the hotel arc.

If you’ve already completed the smartphone part, you’ll be able to go through most of this content almost in one go.

Regarding 0.2.8 Public Release

These changes will also affect the public release.
The patch will be released once I fix a few issues that I didn’t have time to address earlier.

What’s Included in 0.3

  • NEW Renders: 277 → Total: 6,106

  • NEW Animations: 48 → Total: 348 (exclusive)

  • NEW H-Scenes: 3 very small scenes → Total: 19

  • NEW Sounds: 7 → Total: 603 (music, SFX, voice lines, ambience, etc.)

  • NEW WORDS: 10,528

  • NEW Dialogue Lines: 1,177

⏱️ Content length: ~1–2 hours

⚙️ Added / Changed
Most changes are focused on improvements and simplification.

  • Updated Eilley icon

  • Added GPA UI quest (unlocks on Day 10)

  • Added 3 smartphone wallpapers

  • Time skip at university no longer forces classroom entry

  • Added first phase of stadium lesson

  • Added dialogue availability indicator
    (Currently works for Lilly, Milla, and some university locations)

How the dialogue indicator works:
If all conditions are met (energy, relationship points, dialogue progress),
a marker appears above the character.
In the future, this may be visible even without enough energy.

  • Added codex system (optional player notes tool)

  • Added ability to load older SMS messages

  • Added custom save names

Patch Content Details

  • • Lilly — Rooftop Arc
    4 story scenes — ~5,946 words

    • Lilly — Card Follow-up
    1 dialogue scene — ~209 words

    • Lilly — Shower / Body-Swap
    4 scenes — ~1,167 words

    • Eilley & Nora — Investigation
    1 major scene — ~1,112 words

    • GPA App Quest
    3 dialogue scenes — ~580 words

    • Quinn — Watch Mystery
    2 scenes — ~354 words

    • Palmira — Supermarket
    1 optional scene — ~332 words

    • Milla — Nura Shop
    2 optional scenes — ~347 words

This isn’t a large patch — it’s more focused on story and character depth.
A quieter, more nostalgic piece of the narrative.

Thanks for your support — it really matters.

— VitaYok