FatesCrossed v0.2.8
FatesCrossed v0.2.8 Release Announcement:
Code:
Basic - Cheat Code: >> [Click here]
Exclusive - Cheat Code: >>[Click here]
Public free version:
Public free version: FatesCrossed v0.2.6 >> [ITCH.IO]
Early Access version:
Early Access version: FatesCrossed v0.2.8 >>[Click here]
Access is available for #🎟️▪️SupporterEarly Access version: FatesCrossed v0.2.8 [Exclusive] >>[Click here]
Access is available for #💖◾Lover
Want to vote for your favorite girl? >> [Click here]
Hey everyone.
I’m happy to announce that Patch 0.2.8 has finally been finished and is ready for release. The release of Patch 0.2.8 will take place between Tuesday, October 14, and Wednesday, October 15.
I want to thank everyone who stayed with me throughout the development of Patch 0.2.8, as well as everyone who supported me later on. As you know, it’s a very difficult time for projects like this, so thank you for keeping me afloat.
As a token of thanks, there will be an exclusive build with a lot more videos and more. I’ll be distributing the patch personally via direct message, so as soon as you see the patch post for the highest tier go up, that’ll mean I’m also starting the personal distribution.
What’s in the Patch?
NEW Renders: 738 → Total: 5,139 (Exclusive renders are included in the list.)
NEW Animations: 34 → Total: 225 (Exclusive animations are included in the list.)
NEW H-Scene: 1 → Total: 14
NEW Sounds: 23 → Total: 578 (Includes music, SFX, voice lines, ambient, etc.)
Content Highlights:
Continuation of the elevator scene – 104 renders
The scene has been extended to 104 renders and includes the conclusion of this fragment; this is not the end of the scene—just the end of this moment. The scene will be further extended in v0.2.9.
Сontinuation of the bar scene – 428 renders.
The bar scene has been expanded by 428 renders, comprising:
64 - 51 - 34 renders ( 3x medium scene )
130 - 110 renders ( 2x large scene ),
10 - 14 renders ( 3x small scene ),
There’s a small branching path in the bar scene based on whether you befriended the bartender. This patch prioritizes one branch; the focus will shift in the next patch. I’ve also provided a code so you can view all scenes regardless of your bar choice.
Sadly, this story fragment didn’t make it to completion in v0.2.8 and will continue in v0.2.9. I know it cuts off at a key moment, but my patches usually land around 400 renders, and this bar scene alone took a big chunk. I’ll focus on pushing it to the finish in the next patch.
A minor Phoebe event – 63 renders.
A small Phoebe event chain (63 renders): it starts with a classroom conversation with Morgane and then moves into a medium scene. It’s a brief first-contact moment.
Exclusive Content
Exclusive content will go first to those who stayed with me throughout the development of Patch 0.2.8, but that doesn’t mean other sponsors won’t receive it. Although I’ll be gating the exclusive patch to the third tier, that doesn’t mean you won’t get it. I’ll send you a direct message when the time comes.
Exclusive medium scene with Palmira — 45 renders.
Exclusive medium scene with Palmira — 62 renders.
Start of a short questline, to be continued in the next patch. This scene kicks off another event (36 renders) and an in-game SMS at its conclusion.
🛠 Miscellaneous Additions:
No time for new features/overhauls this patch, so I’m skipping the minor tweaks list.
The one notable addition is a new in-game SMS system: messages no longer auto-delete after reading, and you can switch between threads. I haven’t migrated old messages yet and testing is limited, so expect a few rough edges.
Pro tip: stay on the SMS screen until you’ve read everything.
Weekly stipend update: it now arrives as an SMS on Monday; funds are credited only after you read the message. Using the University skip or Skip-to-Weekend will affect the final payout—everything is tallied accordingly.
Thanks again for your attention — and have a great day or evening, wherever you are! 😊
VitaYok
Comments (4)
When's 2.8 getting public release
Do you make it so the free version is always a patch behind or is it time based?
Gotta ask is it only my mobile that the game's in portrait?....not used to that it's usually landscape
Personally, I can’t answer that. No one else has reported this bug, so I’m guessing it might be only on your end.
