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June 1, 2017

Character System Development

You've probably noticed a delay in my update schedule, my apologies for this!  

For the past two weeks, I have been working on a new advanced character system for the game. This is by far the most complex and largest single thing I have ever developed.

So what exactly is this system? On the surface it allows for controlling what defines a character's appearance all dynamically in-game. It also focuses on sharing as many assets as possible, most importantly the skeleton and animations. It's designed to be as open-ended and flexible as possible.

This isn't just for being able to customize your breeder--this is the same thing I will use to build Nephelym, NPCs, and all other characters.

Please bear with me while I finish up this system, I am sorry it's taking so long, but I'm working on it as fast as I can. I think it will be clear why there is a delay when I reveal the details of the system... in fact let's do that now!

Full Material Control
You will have full control over the character's material. Color, gloss, metallic, freckles, tattoos, glow, etc. These properties were taken directly from the code:

SkinColor, SSSColor, SkinGlow, SkinMetal, SkinRoughness, Specular

FaceDecorMask, FaceDecorColor, FaceDecorGlow, FaceDecorMetal, FaceDecorRoughness

BodyDecorMask, BodyDecorColor, BodyDecorGlow, BodyDecorMetal, BodyDecorRoughness

BodyMarksMask, BodyMarksColor, BodyMarksGlow, BodyMarksMetal, BodyMarksRoughness

EyebrowMask, EyebrowColor, EyebrowGlow, EyebrowMetal, EyebrowRoughness

EyeRimColor, EyeRimGlow, EyeRimMetal, EyeRimRoughness, EyeSocketColor, EyeSocketShadow

LipsColor, LipsGlow, LipsMetal, LipsRoughness

VaginaColor, VaginaGlow, VaginaMetal, VaginaRoughness

AnusColor, AnusGlow, AnusMetal, AnusRoughness

NippleColor, NippleGlow, NippleMetal, NippleRoughness, NippleAccentColor, NippleAccentGlow, NippleAccentMetal, NippleAccentRoughness

EyeMetal, EyeRoughness, WholeEyeMetal, WholeEyeGlow, EyeColor, EyeGlow, EyeMap

NailsColor, NailsGlow

TeethColor, MawColor, MawGlow


Full Shape Control
Full control over the character's body shape and face.

FaceDepth, FaceWidth

EyesClose, EyesVertical, EyesDepth, EyesDistance, EyesSize, EyesAngle

HumanEarSize, AttachedEarSize

BrowVertical, BrowDepth, BrowInnerVertical

NoseBridgeWidth, NoseBridgeDepth, NoseWidth, NoseDepth, NoseVertical, NoseAngle

CheekboneDepth, CheekboneVertical, CheekboneWidth, CheekboneSize, CheekDepth, CheekWidth

MouthWidth, MouthVertical, MouthDepth, MouthOpen, MouthCornersVertical

MouthCornersDepth, LipUpperFat, LipUpperWidth, LipUpperDepth, LipUpperPeakVertical

LipLowerFat, LipLowerWidth, LipLowerDepth ,LipCenterVertical, LipCurves

JawCornerWidth, JawCornerVertical, JawWidth, JawVertical

TeethSharp

ChinWidth, ChinVertical, ChinDepth, ChinFat

NeckGirth

ShoulderWidth, UpperarmGirth, UpperarmFit, ForearmGirth

UpperBodyFit

BreastSize, BreastMega, BreastCleavage, BreastVertical, BreastWidth, BreastShapeA, BreastShapeB, BreastShapeC,

NippleRadius, NippleFat, NipplePerk, AreolaeRadius, AreolaeFat, AreolaeDepth

BellyFat, BellyMega, BellyDepth, BellyWidth, BellyVertical, BellyPregnant, BellyFit, BellyPelvisCrease, NavelWidth

NavelHeight, NavelVertical, NavelDepth,

WaistWidth, HipWidth, GroinGirth

VaginaFat, VaginaOpen

ButtSize, ButtShapeA, ButtShapeB, ButtShapeC, ButtVertical, ButtDepth, ButtCrease

ThighGirth, ThighFit, CalfGirth

ScrotumSize, DickSize


Attachments
Characters are defined by attachments. For example to build a Foxen as she exists currently, you would attach Foxen arms, legs, ears, and the tail. These attachments will also have customizable colors.


Single Class System
Rather than have each character be it's own class as it is now, this new system will have only one master class that can "become" any character. This will make it much easier to add new Nephelym in the future, and eventually populate the world with them.


Higher Quality
I have improved the quality of the character model dramatically. It is much cleaner and more high res, and also has more detail.


Unified Mesh and Skeleton
This one is huge. The current system is very limited in this regard, but now every character can easily share animations, physics, attachments, etc. I will have more to say on the future of animations later.


Thanks for your patience, I am not going to commit to date when this will be done, but it will be as soon as possible. I am deep into the development of this, so I will try to answer questions when I can, but might not be able to.