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August 16, 2026

Progress Update

Hello there, guys!

It’s been a little while since the last progress report, so I wanted to give you an update on how things are going.

Don’t worry, I’m not slacking off — I’ve been working steadily on the next update. Development is going well overall. There was a small delay on the animation side, but things are moving again now. The animations are being made, and I’m adding the new scenes to the game as soon as they are delivered to me.

As I mentioned before, the next update will focus on bringing Sarah’s routes to a major turning point. We’re getting very close to the climax of her story, and this update will bring us almost to the end of her main storyline. The main focus will be on the corruption path this update, since the previous one I didn't have enough time to add the content. But the love route will have some new content too.

After that (after v0.13), I’ll shift most of my focus toward bringing Lisa’s and Lucy’s stories to their logical conclusions. Their storylines are important for Sarah’s ending as well, so they need to reach the right point before I can properly bring everything together.

Once that is done, I’ll start connecting the different storylines into the final part of the game and begin introducing the actual endings.

One important thing, though: the end of the main story won’t necessarily mean the end of Sarah’s House. I already have some ideas for after-story content and things that could happen beyond the main ending. It’s still too early to talk about that in detail, but I definitely don’t want the game to simply stop the moment the main story reaches its conclusion.

In the meantime, while I’m waiting for animations, I’ve also been using the time to work on other parts of the game. I’m developing and expanding some of the existing systems, polishing the UI, and continuing to improve the lighting in different scenes.

I’ve also slowly started replacing some of the old intro animations. A lot of them became partially broken after the character model replacements, so they definitely need some attention.

Little by little, Sarah’s House is starting to feel less like a collection of separate scenes and more like an actual complete game, and I’m really happy to see it reaching that point.

There’s still plenty of work ahead, but things are moving forward nicely.

Thank you as always for your support and patience! ❤️