The Dark Omen: A Wickedly Powerful Beastman Shaman
Hi everyone! Today, we're sharing the bonus content of this month, a follow-up boss battle to top off last month's beastmen content! This fellow is probably my favorite of the beastmen and a menacing villain perfect for leading the wicked creatures of the forest against your players. He wields a mix of bestial magic and can make for a good end-of-adventure boss to throw at your players.
As always, your comments, questions, and feedback are welcome.
Version 1.2.0
Comments (4)
OK now I really need an arc with beast men, I got a great spot for them but that will take ages to get to and I want it now! I think it's time to do a beastmen overrun a village oneshot!
Yeah, the beastmen encounters from last month can actually be strung together into a one-shot adventure without too much effort, depending on the level of your group. Start with the attack on the inn, have the players pursue the beastmen into the woods for the beastpath encounter, and then have them face off against a shaman at the herdstone.
That's a rather scary thing to come upon in the woods! One minor typo under spellcasting: Mystic Signal is listed as, mysic signal. Also, not a huge deal but there is no explanation for the * after Mystic Signal and Summon Flock. I am presuming a * since these are spells you have previously created and released.
Thanks for the catches. I forgot to add the new spells utilized by The Dark Omen to the end of the document. Sorry about that oversight. They should now be in the document, along with the typo fix.
