Mountain Travel - Overland Travel Mechanics & Hazards
Hi everyone! Today we're sharing mechanics to help you run sessions where players are embarking on overland travel across mountainous terrain. This includes extra considerations for standard travel activities, like foraging and navigation, and tips for belaying up mountainsides. There are also mechanics for common mountain hazards, such as avalanches, falls, and unpredictable weather.
We haven't done as much of this type of material. We have something similar for rivers, and we plan to make more content like this as we do more environments, so any feedback on the format and type of information you'd find useful is appreciated!
Comments (2)
With my players approaching a mountain range in a few sessions i greatly appreciate the timing of this
Love the weather effects and detail on Lighting only thing i wonder is if 30 mins under an Avalanche/Rockslide would be too quick for death i probably will make it a con save vs. half the hazard DC making it a more viable option to wait for some your allies to come get you out or at the
