Spa Dovunque 35 - FS25
The SPA Dovunque 35 is an Italian military vehicle developed by Società Piemontese Automobili (SPA) during the early 1930s. The term "Dovunque" means "everywhere" in Italian, highlighting the vehicle's off-road capabilities. It was designed to function as an all-terrain transport vehicle, combining ruggedness and adaptability for various military and logistical roles.
✅ What's Done So Far:
I'm still working on the SPA Dovunque 35 mod, but here's a quick update:
✅ Tension belts are fully functional, allowing for secure transport of cargo.
✅ The vehicle can be filled with bulk material — but this part still needs testing!
✅ Trailer Hookup
⚠️ Testing Needed: Please try out the bulk fill feature and leave your feedback in the comments. Your input will help make this mod even better!
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🔥 What's Next for the SPA Dovunque 35:
🏁 Animated gauges – Bringing the dashboard to life!
🪞 Mirrors – Adding functional mirrors for a more realistic experience.
🧍♂️ Passengers – Might add support for passengers — if there's enough room!
🚗 Wheel options – More customization coming soon!
Stay tuned for more updates — and don’t forget to test the bulk fill and drop your feedback! 🚀
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⚠️ Disclaimer:
This does not contain any proprietary files from Giants software.
➡️ Files are updated in real-time — the listed version in the post may be older than the latest download.
➡️ I am not responsible for any damage from using these files.
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Comments (12)
Before I become a Patrion, Question for ya. Are you planning on Making your stuff for FS22 also available for 25 (Example: The Fire Trucks and what not)
can you make this work in multiplayer it's not working. only on single player for me.
Can you make a helicopter or a plain mod next for FS25?
Not sure if the flying script is working yet for 25. I'll do some asking
So far I've noticed several issues with the worst being the amount of lag the mod creates. FPS drop drastically once she's on screen then they'll go back to normal. Every 10 seconds or so, the FPS will drop again so it sort of ebbs and flows. The second is the contrast of the surroundings. In the store for example, when I click on it to open, the interior of the store flashes to white. Once it's been purchased, the outside environment does the same and then returns to normal. Otherwise, as others have mentioned, it looks great and the sound is spot on. This testing was done with my other mods installed mind you. I will test it tonight on a blank map with no other mods installed.
to me the white source seems to be a light source attached to the hierarchy of the model
Lovely model and sound! When filling up at a silo, I couldn't fill with the cover open, and had to have it closed before I got the fill trigger option. I'm not sure what's left on the to-do list for it, but a few things I've noticed: Top speed is only 16 mph, but the cruise control says 34 mph - is that correct? The steering angle is extreme, and the wheels clip into the body The fuel and temperature dials are stretched
Awesome, thank you for the detailed feedback. The gauges were temporary while I Animate em. The top speed I did not notice since I started crusie control to drive it. But sure enough 16. I'll look into the other stuff, thanks for getting me some details to tinker with.
any cop cars soon?
Been working on the dodge charger convert little at a time.
Any chance you'll be releasing any boats for fs25?!
I have a whole map for boats and maybe like 5 boats done so far. Need to finish the map for the boats to be useful. Too many projects, need to clone myself
