Update 01.03.2022
Visual progress of tree felling
The stump can now also be cut down
Transformation of static meshes of trees into interactive {+3 types}
Save system
Now the player dies if you fall asleep next to the enemy
Added boundaries of the game world {test version}
Unequip weapons when interacting with shelters
Transfer of melee weapons and auxiliary weapons to backpack sockets
Advanced sound system, when hitting an enemy, based on active weapons
Added static grids for ammunition
Sound system for changing day and night
Added for certain animations, camera swinging, as well as for shortness of breath
Dynamic, random sound effects
The girl now reacts to undressing, covering the bare parts of the body
Added "false and true death" [from the very beginning, the player has three lives, after their loss, the saves will be removed {visual display on the girl's skin, in the form of labels}]
Interactive foliage and dry fallen logs
Added 2 new bow models
Replaced the model of sneakers
Three buildings [one of which is inactive so far]
Three craft items
Added shaking when a tree falls
A system that allows you to dismantle certain parts from certain objects, having the necessary tools {visually}
Improved graphics
Lighting is set up
Switching to volumetric fog, allowed you to adjust the visualization of the "divine rays"
Reconfigured the distribution of skills
Added a couple of new animated poses
More than ten animated poses have been fixed-animated ik hands
Improved Anna's skin material
Added the ability to dismantle lamps from the satellite robot
Added missing sound effects for some actions```
For the sake of the possibility of saving game progress, I had to rewrite a lot of old code
{I'll remember my mistake}
In fact, this update was more about the technical side of the game
15+ critical bugs
12+ visual
5 difficult to reproduce
