About Alpha-Hotfix v | 0.1.5.3.0.0
Hi, Parasites!
The previous update turned out to be quite unstable, so I’m glad to share this hotfix with you.
Enjoy the game, and have a great weekend!
Updates:
Large static meshes with multiple material and texture sets have been added to the asynchronous loading and runtime unloading system.
The chance of knocking out bound NPCs now depends on the player’s Unarmed skill level.
Stealth attacks now require an Unarmed skill level higher than 3.
The Wood Chopping skill now affects the number of logs dropped from trees.
The skill to use an ax affects how many resources will be dropped when cutting logs or sticks.
Changes:
Reduced the chance of screaming while flying.
The item-removal slot in the campfire no longer provides fuel.
Reduced the number of dogs spawning in a pack.
Increased the amount of time before fruit dies in a garden bed.
Bug fixes:
It was impossible to pick up some objects from the ground.
Hitbox boundaries were displayed next to dogs.
Shooter enemies could spin in place after being killed.
Medical and sterilized bandages could not be applied.
Materials could be displayed incorrectly after unequipping body armor, belts, accessories, gloves, glasses, or hats and then equipping another item with a different material.
Cap could clip through the character’s hair.
The VicinityLoot container did not calculate the total weight of containers and their contents, making it possible to exceed weight limits.
Unequipped clothing could be placed into containers without respecting their weight limits.
In certain situations, weight could be calculated incorrectly and displayed as 1 kg less than the actual weight, allowing limits to be exceeded.
A hole in the tunnel was visible from the observation tower near the start of the game.
Construction was blocked inside some houses and properties.
The sawmill and slave battery could remain floating in the air after the floor underneath them was destroyed.
Buildings placed on certain objects could be deleted when those objects were unloaded from memory.
Weather changes did not work, causing the weather to remain permanently sunny.
Teleportation did not work.
Tomato Seeds near the train could not be picked up.
Enemies, such as dogs, could become invisible in certain situations.
The front carriage of the ghost train could flip, while the second carriage could remain locked to the east-west axis.
Some buildings could remain unfinished even after all required items had been collected.
Sticks on traps were displayed incorrectly.
The VAL rifle could clip into the character’s body while hanging on their back.
All NPCs could spawn underground.
Each corpse dropped one additional loot item after butchering.
Baby and female rabbits could not be skinned.
All tutorial messages could disappear.
Charcoal could not be picked up from a campfire.
Charcoal would sometimes not appear after a fire burned out.
The iron mold and iron source items, such as coins, remained inside the smelter after the smelting process finished.
Fixed several UI issues where information would only update after closing and reopening the widget.
The tanning machine only continued working while it was inside the player’s inventory.
When one container was full or had reached its weight limit, both connected containers became blocked instead of only the full one.
Water could boil without the campfire being ignited.
The water-filling animation continued playing whenever filled bottles were present in the slot.
The screen became slightly brighter after the player started flying.
Horse rein textures were displayed incorrectly.
Items could sometimes enter unsupported equipment slots and remain there in a ghost state, blocking the slot. Unsupported items will now be dropped automatically when the player attempts to equip another item.
All houses contained identical loot.
A major performance spike could occur when mounting or dismounting a horse.
The Makarov pistol did not accept a suppressor. A unique suppressor for the PM has now been created.
Sprinting while mounting a horse could prevent the inventory from opening after dismounting until the player sprinted again.
Prevented NPC IK traces from detecting water surfaces and causing NPCs to walk on water.
Burning a corpse did not drop a skull.
Carried objects could be burned while held near a fire, leaving the character stuck in the carrying pose and causing later carried resources to have incorrect orientation.
Hitting breakable objects such as stones, logs, split logs, mud, and iron ore often played incorrect impact sounds.
The bus inside the tunnel near the starting cave was blocked by an invisible wall.
The branch rack could decay after loading a save when it was not completely filled.
The additional interaction widget displayed the default interaction key E as None.
Bound NPCs could sometimes remain frozen in the air after death.
The Grey Backpack was displayed incorrectly when placed on the ground.
Plants in the first garden-bed slot never spoiled if they were left uncollected for a long time after growing.
Fully grown fruit could not be collected from garden beds.
Loading a log into the Pilorama or Rab-Bit could hide or block the hand slot.
Remaining logs could move to the wrong side after one log was placed.
Removed invisible walls in "Slaveville"
Asynchronous loading could fail during tree respawning, causing trees to remain invisible.
A short freeze during the first hit on a tree could make the tree disappear for a split second.
Small trees dropped too many logs.
The compass displayed mirrored cardinal directions.
Slaves could be removed from the game when the player moved too far away from them.
All NPCs could pass through walls behind the player.
Taking meat from the dryer could cause its weight value to become negative.
Some buildings had their doors closed.
Some objects were hidden from the render too quickly.
Comments (26)
No nsfw update?
привет rab-bit я большой поклонник выживачей the forest suns of the forest the long dark dayZ green hell мой фаворит the long dark эта единственная игра которая может дать эмоции реального выживания голод холод и безысходность . мне очень понравился проект the parasites ощущвется сборка всего лучшего и всех перечисленных выживачей что то есть и от stalker и active matter но нехватает хардкорности ресурсы в доступности очень простой крафт хотелось бы что бы ресурсы добывались сложнее скажем крафт отмычки требует металолома и а не костей и также наличие отвертки с ее износом конечноже то же самое и ремонт и доступность одежды и ее ремонт требовал не только швейных пренодлежностей . возможность улучшения одежды на морозо стойкость и радиацию противогаз не должен довать полную защиту от радиации а только лиш защищал легкие . так же и мобы должны быть опасными вешать инфецию переломы и тд и лечение должно проходить намнго сложней скажем перелом 10 игровых дней сломанные ребра 20 дней с определенными дебафами . ночью активность мобов выше сделать ивенты типа выброса ночных рейдов на базу игрока ну что то в этом роде тогда будет хардкор ужас выживалка . да и по багам . у меня лощадь точнее ее передние ноги смотрят горезонтально относительно задних при езде такое впечатление что ее скручивает в разные стороны .при надевании головных уборов персонаж меняет цвет волос . иногда в руке багается магазин от калашникова персонаж бегает с магазином в руке .персонаж не хочет спать рядом с рабом. не у всех водоемов есть функция набрать воды . торговец не делает скидку после xxx действий . и погода должна как то менятся всегда жарко нету дождя или дней когда очень холодно .вроде все удачи еще много работы <3
Торговец делает скидку если xxx действия прошли не до конца, а иначе героиня обижается и скидки нет )))
So I paid (1 time purchase) for the unstable version of the game, Will I now have to pay the same price for the updated fixed version of the game?
How long will it take to update? I can't wait to play the new content. Our organization has 15000 Chinese community friends and has published a complete tutorial on the Bilibili video website. We look forward to updates
Stupid question but, how / where do i get Sex scenes?
Yo I am waiting for the steam release for a lonnnnnnnnggg time please add it to steam
Has the issue where crafted items disappeared from the tower been resolved? That’s the most annoying bug.
I have downloaded the game, but it crashes directly. Can you fix this? LoginId:7d13e5fe43e4a8d59a9426816df00ace EpicAccountId:a9cd93771a2145f78401660859ca7769 Unhandled Exception: 0x80000003 npu_d3d12_umd D3D12Core D3D12Core D3D12Core D3D12Core D3D12Core D3D12Core D3D12Core D3D12Core D3D12 D3D12 TheParasites_Win64_Shipping!UE::NNERuntimeORT::Private::CreateD3D12Device() TheParasites_Win64_Shipping!UE::NNERuntimeORT::Private::IsD3D12DeviceNPUAvailable() TheParasites_Win64_Shipping!UE::NNERuntimeORT::Private::MakeRuntimeDml() TheParasites_Win64_Shipping!FNNERuntimeORTModule::StartupModule() TheParasites_Win64_Shipping!TStringBuilderBase::operator*() TheParasites_Win64_Shipping!FModuleManager::LoadModuleWithFailureReason() TheParasites_Win64_Shipping!FModuleDescriptor::LoadModulesForPhase() TheParasites_Win64_Shipping!FPluginManager::TryLoadModulesForPlugin() TheParasites_Win64_Shipping!FPluginManager::LoadModulesForEnabledPlugins() TheParasites_Win64_Shipping!FEngineLoop::LoadStartupModules() TheParasites_Win64_Shipping!FEngineLoop::PreInitPostStartupScreen() TheParasites_Win64_Shipping!GuardedMain() TheParasites_Win64_Shipping!GuardedMainWrapper() TheParasites_Win64_Shipping!LaunchWindowsStartup() TheParasites_Win64_Shipping!WinMain() TheParasites_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
same here
Hey! Love the new update, but I have a question about the lore and logic. If the animals are now parasitic/mutated, why do the zombie parasites still attack them? Since they are both essentially part of the same parasite faction now, shouldn't they be friendly to each other (Enemy Parasites)? It feels a bit illogical that they fight. Is this a bug or a temporary feature, or is there a lore reason behind it?
I found out that sometimes after saving the game just freezes in this update
Turtles dont seem to be dropping shells now when you kill them, all im getting is a single piece of meat off them after killing and cutting the corpse up
no me deja comprar la Suscripción, me aparce error
目前遇到的bug: 1、手持火把时,手枪无法瞄准 2、猎杀的兔子,无法长按F捡起,只能用陷阱抓兔子 3、用锅接水时,明明接到了水却显示为空,但放入小火堆之后恢复接满状态 4、兔子陷阱笼抓到兔子后,如果没有拿出兔子,放入食物或小木棍,兔子会消失 5、伤口上没有显示愈合时间和感染程度(之前有时间数字) 6、上下马那一刻不会卡顿,但之后会有概率严重掉帧卡顿2次,并且马前肢还是向右倾斜 7、击杀士兵,武器经常不正常掉落(不知道飞出去在哪里) 8、每次点保存安娜都会说“我不可以这么做” 9、皮革晾晒架,制作皮革时,只有你再次打开制作页面,才会完成之前的制作 10、锅烧开的水可以无限接出水 11、海龟不掉落龟壳 12、拆掉连接的电线,重新游戏又自动重新连上了 13、烧炭窑炉,只能烧一次碳,之后无法再添加长枝条 14、冶炼铁锭的熔炉,添加煤炭只能手动拖进去,按Ctrl添加无效
Does anyone know the trader refresh rate?
Hello Rab-Bit. thx a lot for your hard work and the quick hotfix. I tested this version for 2 day and this is what i could found so far (could be bug or intended): - the weather cycle is broken (only sunny days/mild nights) - the cooking pot has infinite boiled water after boiling a filled pot with dirty water - some of the bras clip through the body - some of the panties as well - all the cargo containers at the beach area are now closed (no interaction button visible at their doors and dynamite doesn´t work either :D ) - the wood hacking still didn´t increase the amounts of long branches from split logs, it stays at 2 long branches per split log - don´t know if this will increase at lvl 3/4) - stamina is drained very fast in water while swimming which makes it hard to explore wrecked ships - Anna´s haircolor reset to a defaul grey after unequipping a headpiece - the trader is still broken (the dialog - but this is not a new thing i guess) Thanks for your hard work :)
New bug with this version, infinite water in cookpot.
Medical bandages cannot be used. The weather system remains permanently clear. Mounting and dismounting still cause performance stutters.
Where's the download?
dragon there's a post above this with a google and windows download ;)
Omg thank you for fixing the bandages, trying to keep sterilized in stock was a nightmare.
i loved the steam demo and wanted to play more i hope i can go past one day in this version ;) without it ending. looking forward to playing this this week. has a solid foundation and i was left wanting more of it. great work. im excited for the full release.
hello im new to patreon i just grabbed a membership for £19.00 and it says i will get a steam early access key, and one month of demo play. i have a question.... is the steam key going to be sent to me after one payment ? or will i have to be a member right up until the games release ? thanks
Wow, how can I train unarmed skill level? They're going to kill me right away!
It's funny that some of these fixes I read as a feature, but thank you for fixing it, nevertheless :)
