Alpha v | 0.1.5.2.7.5
Hi, Parasites.
Okay. Instead of releasing a small hotfix, I ended up diving deep into optimization, bug fixing, and upgrading the project to Unreal Engine 5.7.4, which was the latest version at the time. This delayed the release, but I’m finally here and ready to share what I’ve been working on.
Enjoy the game, everyone, and have a great summer!
Changes
About ~ 3 GB of vram has been released (Before 10.6 now ~ 7.45)
About ~ 2 GB of ram was released (Before 11 now ~ 8.8)
Reduced build weight by 4 GB (Before 25.9 now ~ 21.6)
81 new skins for existing clothing
Migrated to the new version of the engine 5.4.4 > 5.7.4
Added more diversity in the grass and improved the old grass
Additional checks in case the game is not saved correctly
Dev Notification if the game was not saved correctly
Wooden boxes can now combine pills, tear clothes, use objects, open clothes, and repair clothes
Bone Armor (in dev)
Added for skeletal meshes - 19 lod
Added for static meshes ~ 50+ proxy lod
Much of the project has been migrated to asynchronous loading and soft references
Optimized material shaders
Minor changes to the level
Added a system for unloading actors into the runtime for optimization
Added unloading of unused UI (test)
Removed outdated dependencies and plugins, and deleted a large number of unused assets from the development project, making the project much more comfortable to work with
Changes
Reduced chance of vomiting in certain diseases
Bug fixes
Fixed constant regeneration popups.
Takedowns against shooters should now work more reliably.
Fixed food poisoning becoming incurable and never going away.
Fixed belts, glasses, gloves, accessories, caps, stockings, and other clothing items changing texture after being taken off and equipped again.
Fixed an error that occurred when trying to equip a firearm or melee weapon before dismounting.
Sterilized homemade bandages can now be applied correctly.
Fixed dropped items falling through built structures under certain circumstances.
Fixed animals falling through built structures after being killed.
Reduced the massive stutter when getting on or off a horse.
Fixed shadows being too dark, especially around dead trees.
Items and bodies can now be picked up underwater.
Ghost items should no longer appear in the inventory.
Fixed a bug where items could still be placed into containers beyond their limit. There were three different ways to bypass it.
Fixed a bug where a placed item could not be moved or separated inside its container because the system incorrectly thought it exceeded the container limit.
Fixed an exploit that allowed the merchant’s clothes to be turned into rags and then sold back to him.
Fixed the compass mirroring the position of the sun.
Fixed the wetness increase and decrease bug during snowy weather, under roofs, and while playing as Anna. When snow melted, wetness was incorrectly set to the maximum value instead of being based on the amount of snow on the character.
Fixed the slave battery animations going haywire whenever wires were connected or disconnected.
Snake/scorpion bites can no longer randomly cause fractures.
Anna will no longer fall off the horse when her leg fatigue reaches 1 while riding.
Clothes and backpacks stored inside wooden boxes can now be opened with the right mouse button, just like items stored inside the blue trunk toolbox.
Shoes can no longer be damaged while riding a horse.
Legs no longer become tired while riding a horse.
Fixed interaction hit boxes sometimes failing to appear for water sources and dead Parasites.
Fixed the missing animation when loading a magazine from the inventory.
Fixed fire being displayed incorrectly on the “Bound Male” character.
Wolves now correctly drop wolf pelts required for crafting the wolf cape.
Fixed animals sometimes returning to their default pose after death.
Fixed animals sometimes spawning inside the ground.
Fixed some stockings appearing heavily damaged despite being at full durability.
Anna can now walk or sneak through sufficiently large holes in fences.
Fixed carried corpses remaining behind after the NPC carrying them was removed.
Fixed corpses remaining permanently stuck in the carrying pose after being dropped by an NPC.
Fixed animal IK incorrectly rotating animals when they collided with certain objects in the environment.
Fixed inventory slots becoming locked due to Item ID desynchronization.
Fixed resources disappearing when a fence containing resources was converted into a gate.
Fixed shower menus frequently extending beyond the screen boundaries.
Item identifiers have been changed from int to GUID, which should prevent issues with duplicated item USID.
Fixed the Makarov suppressor being mounted at a 90-degree angle.
Fixed item context menus going off-screen when right-clicking items located near the edge of the screen.
Fixed a crash caused by exceeding the maximum number of UObjects.
Removed the blurry aura around the player in Photo Mode.
The pause menu can now be closed by pressing Esc.
During the migration to the new engine version, there were obviously some issues. One of them was that the trader’s dialogue file became corrupted.
Unfortunately, I currently don’t have access to the backup, so dialogue with Krivich will not be available in this version. For now, he will remain available in test mode NSFW scenes with him are temporarily available for free, so enjoy them while you ca
Comments (30)
Hi Devs, I need some help with the graphics in The Parasite. When I play on my PC/laptop, the graphics become very blurry. The trees and grass look completely ruined—they look distorted and cartoonish instead of rendering properly. Does anyone know how to fix this or what settings I should adjust? Thanks!
i really enjoy this game and i think its really a good game with a lot of potential but i thought it can really be more amazing with a first person but its only my honest and personal opinion
Where can we find the download link for this new update. Never tried the game but it looks quite interesying.
At some point we're gonna need a combat update, the zombies and dogs are so damn jank, it makes melee combat pretty much useless.
Good morning evening and anything in-between how will we go about getting our steam keys when the moment calls for it?
Having an issue where stuff built in one of the towers where i make my base is despawning the builds. I have had 5 storage boxes and my bed vanish that i built there.
Listen, the game has promise. But seriously bro, the system you have for loading/reloading weapons is literally like nails on a chalkboard. I have never seen a more clunky and unintuitive method to use firearms in a game. Please work this out. Press R to reload if you have the ammunition. This is needless complication.
Not seeing this in comments and im just a few hours in on new update- Campfire no longer makes coal? I did a couple finish them take downs and the body flew somewhere off the map. Radiation pills not getting rid of radiation sickness. Bandages not loading as an option for fixing a bleed, despite plenty being in my inventory.
I am very happy to see progress. I recognized sticks cant be fetched up by key. A small fix i would appreciate :D <3
Ah, Another post from my favourite Indie Game creator. I love your idea behind the game - Honestly I wish I could ever help in any way additional way apart from funding. Keep it going Bit, Chase that triple A goal! (Just without the triple A dev greed xd)
some bugs/issues in the new version: - Belt inventory slots can still become locked - Belt changes color when re-equiping - pickup with F key not working for all items - minimum loot respawn time is very short, like a few minutes - enemies sometimes despawn - enemy spawn amount is very high - bounding box outline visible on dogs Other than that, great update.
Much more playable on the steam deck!
How did you get it to work on Steam Deck? Mine just crashes when the game starts loading
yessssssssssss
This has been my favorite game for awhile, looking forward to trying out this new version, will be challenging without being able to trade with Krivich though.
Download link?
I had seen this game on steam and didn’t think much of it, but saw it randomly a CC on YouTube “disassociate” playing the game and it looked pretty cool so I checked out the demo and short time later I went to Patreon and pledged. I have to say you’re doing an amazing job with this game. I really hope you keep the content coming! I pledged to the $10 tier, but I think I’m going to change that just because I want to give you more support. Please keep developing, expanding and refining this game. It truly is next level. We need more developers like yourself.
Holy Anna Got Hops now. also seems to be a bug or something i did the dodge and it sent me flying.
I like these surprise updates that come out of nowhere and I wanna try it out on weekend. Still, some of my problems with the last version were not adressed, but I hope are fixed, nevertheless. :)
Just my luck... recently resubbed for a month to test out 0.1.5.0.0, mainly in hopes that item ID issues were solved and was kinda disappointed that they were not, which bummed me out enough to stop playing before experiencing all the new additions. This version supposedly fixes it, but my subscription ended a week ago and my budget is a bit strained for some time... bad timing.
Ow that sounds painful. I hope you can re sub soon. My main computer died so now I am using this old 2009 lap top so no game for me either until I get a new rig up and running.
You don’t use nanite to not bother with lod ?
nope)
This is genuinely so awesome, I’m glad I found this game and can support you. Keep up the good work.
Download link?
When starting download?
It's been 84 years!
Dude hell yeah. Good work. Downloading when I get home
Let's hope whe get need to pee before gta6
When did you plan to release it to steam?
