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April 1, 2026

About Alpha and more v | 0.1.5.0.0

Khm. Hello, Parasites.

Today, Anna turns 6 years old!

If I’m being honest, this year flew by incredibly fast for me. At this point, it’s already hard for me to objectively judge all the work that’s been done, because over time your eyes just start to blur a little. And yeah, unfortunately, for some reason it’s still hard for me to stay consistently in touch and regularly share development progress, even though in reality there’s almost always something I could show.

Working this way feels comfortable to me personally, but I understand that from your side it’s far from ideal. And honestly, I get it as a user myself, I genuinely enjoy reading patch notes and dev updates from other projects, sometimes even more than actually playing them. So I can absolutely understand that interest and the desire to see that the project is alive and moving forward. A lot of you have been supporting The Parasites for a long time, and I do feel responsible for the trust you’ve placed in the project.

I can’t promise that I’ll suddenly change in this regard, but it’s something I’ve been thinking about, and I’ll see if I can change anything about it.

And a huge thank you to everyone who continues to believe in the project and support it despite the long wait between updates. No jokes, it really helps me keep my sanity together and keep going. Anna and I are sending you a big hug ❤️

Before we move on to the update overview, I want to say right away that, unfortunately, I had to delay it a little. I didn’t quite manage to hit the deadline because of technical reasons. Right now I’m preparing a build for preliminary testing, and over the next week the moderators and I will be hunting down and fixing bugs. After that, the build will be released.

So, here’s what to expect in alpha 0.1.5.0.0

Updates

  • I was so missing authenticity in clothing that ~ 79 new skins were created

  • I also felt there was a lack of authenticity in the animals, so the hare, fox, bear, horse, deer, and wolf were completely replaced, their animations, logic, and appearance

    • Deer replaced with moose

    • Dog was added

  • I switched to a static navigation mesh, still in testing. And now 95% of NPCs in the new area aren't deleted even when the player is on the other side of the map; they continue to live, move, and patrol. In the next iteration, they'll fight, and dogs will eat corpses not only when the player is nearby, but also when they're not looking

  • The new area is what took up the bulk of this update. (The area is larger than the entire main map (but not yet so rich in points of interest. I've decided to change my previous plans for the initial green zone, and this new area will now serve as the starting area for the game. (Much of the effort went into landscape sculpting, designing, and polishing the environment. In the next update, it will be filled with more points of interest)

    • Some objects on the map that you will see will be finalized or are already in development, but are still used as placeholders

  • The model of the bounded man has been replaced

  • A new enemy has been added. (But it's been so long since it was added that I think it probably won't make it into the final release. I'm sending it back for rework)

  • The wolf and bear capes have been reworked

  • The AK-47 assault rifle model has been replaced

    • The reload animations have been improved (I want to bring all animations up to a certain quality)

    • Improvements to the reload animation for all other weapons are in development

  • Added building, tent

  • A couple of months ago, a mechanic for reading notes was added, but I'll put it off until later, because I want to pay more attention to this

  • The Bound can now drag their fallen comrades from the battlefield. The Bound can now fight with knives and sticks

  • After a kill, a pool of blood now appears under the corpse / blood stains have been replaced with better ones

  • SFW Animations: locomotion broken leg, idle / Many improvements in various animations

  • NSFW Animations: 7 Sex Scenes Featuring Your Parasite's Male Appearance

  • Various graphics/lighting improvements

  • Almost 85% of the vegetation was replaced for a more eerie and abandoned effect

  • Added sounds for the dog

  • The phase of the moon now changes from time to time

And a little more about what is being worked on

  • A new level creation mode

The plan is for you to create and share your maps with me or other players. I'm specifically considering caves or bunkers

For example, if you create a bunker or cave and then place it on the map, you'll be able to access it during play, only instead of spawning in a cave after entering, you'll be loaded into your own map.

This could potentially speed up the development and add some creative diversity to the community.

And I'll be adding best creations to the game

  • New authentic hairstyles

  • New authentic clothing

  • Preparing for the transition to the latest version of the engine

  • Transition to a new Locomotion system alike to what's in AAA projects

  • Cleaning and improving existing animations, adding new ones for Anna/Bound

  • Adding new ambient sounds

  • I admit, I've been unhappy with the character's proportions for a while now. I'd like to change them, but I understand it would take a ton of time... I've already taken some steps, but I'm not working on it very actively yet, but I'd like to eventually do so, as it's an eyesore

  • Boar in development

  • Snake, scorpion, and rat in development

  • For each animal, separate meshes without skin and meat In development

  • Another model and clothing are in development

  • Female bound model is in development

  • Sniper rifles, shotguns, sawed-off shotguns, and rifles are in development

  • More authentic voice acting for new animals/bound ones in development


Anyway, I think I’ll stop here for now.
Thank you all again for your patience, support, and for still being here.
I’ll be back with more soon ❤️

Happy Birthday, Anna🥳

Comments (26)

A
Alone Wolf · October 20, 2026

:)

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Edmund Pöttker · July 6, 2026

Hallo möchte das letzte mal hier Nachfragen wann jetzt die Nachbesserung kommt die schon seid 8 Wochen überfällig ist ich zahle hier einen Beitrag jeden Monat und Kann erwarten das meine Fragen beantwortet werden und Bekanntmachungen eingehalten werden falls es gründe gibt die dies verzögern kann ich als Zahlendes Mitglied eine Information erwarten . MFG Eddy

E
Edmund Pöttker · July 6, 2026

Hallo zusammen

K
Kris Huffaker · April 28, 2026

How do you download this game correctly? Can't get it to play.

j
joakim89 · April 15, 2026

I’ll be real with you. I can understand wanting to stay a solo dev and take your time to do what you want at your own pace. But let’s be honest, you have more then enough support to make this your full time job. And at the very least, you owe it to your supporters to keep working transparently and give regular updates on the development. I’m not saying you need to release a new build of the game every week, just show what your working on and that you actually are doing something. Not just go radio silence for half a year. With that being said, I think you’re a talented developer and I like what you’ve accomplished this far. It show that you take time putting a lot of effort into small things. Just don’t forget the big picture. Working with some soft deadlines can sometimes be beneficial to the creative process. Diamonds are made under pressure.

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Andrea Santamaria · April 14, 2026

hello! you deserve all our patience! its a pleasure. ty!! best wishes for all

B
Bryan Nelson · April 11, 2026

Hey sorry to bother you but I got banned from your discord server on accident, the posts that were posted by my account were not me I had no idea that it was happening at the time and I was just brought to my attention. I’m sorry for the inconvenience. My username is Agent_butter.

g
gin ichimaru · April 10, 2026

Me gustaría que tuviera la opción de gatear, 😉🫶

M
Max · April 6, 2026

Hi Rab-bit, I'm using a translator to write this. I apologize for any mistakes or lost meaning. Although I only joined your page recently, I'm still looking forward to new builds. It would certainly be nice to read about the new features, but if you're working alone, it's better to spend that time creating the game. Especially since the build description is included when you upload it. And since you're planning on fixing bugs, I'll write about the ones I noticed: 1. You've already heard about split logs falling through textures. I don't know if you've also heard about long sticks falling through textures. Rarely, I've only seen this happen a couple of times (I've lived 33 days now, but if you count all deaths, you can multiply that by at least 2). Sometimes, items dropped from inventory fall through textures. 2. The hacksaw is very difficult to find. I've explored about 1/3 of the map, and it's never appeared in any of the possible loot containers. Please tell me at least roughly where to look. The hacksaw was the one that killed me the most; I had to wander far from camp while looking for it. 3. Sometimes, after applying a bandage, due to bleeding, my HP continues to decrease until it reaches a minimum, even though there's no other damage in my status bar and the bleeding has been stopped by the bandage. 4. Scorpions and snakes are probably one of my fears, especially if the base, like in my case, is located in a confined space (almost completely surrounded by hills). Sometimes they spawn almost everywhere, several of them close together. You can avoid them, but they often break their legs when dealing damage. Please remove their ability to exercise in the gym so they don't develop such powerful attacks :D. 5. Maybe I haven't figured out the body mass mechanics, but I can't seem to increase it. My mass has plateaued at 46 kg, and even eating only meat doesn't seem to increase it. 6. A fence made of long sticks (I didn't make one out of logs) often breaks on its own. At least, I haven't noticed anything else that could cause damage. It usually breaks after contact with a corpse, rarely from nothing, no plants or rocks nearby. The corpses of zombies and animals, including snakes and scorpions, completely destroy the palisade if not removed. 7. Insomnia doesn't disappear when sanity is restored to 100%, unless the game specifically allows it. 8. This section can be considered a casual player's whim. Zombies attack too often. By the 33rd day of life, there are a large number of their corpses around the base. It's possible that this is just a random error; a zombie spawned in the camp once (I saw this), after building a palisade around it. The bow breaks too quickly, and the spare one takes up too much space in the backpack, and in 99% of cases, you simply don't have time to equip it. If this isn't in the plans, could you possibly add the ability to repair crafted weapons in the future? Also, in this case, upgrading crafted items is pointless. And unless the game specifically allows it, after the totem is destroyed, it regenerates after a couple of days. Good luck with the development, I'm looking forward to the new build.

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herve SACUTO · April 3, 2026

i'm in love with anna - and your work of course _ i fully support you i love this game so much, i do patreon it to ask if you can make Anna the need to pee sometime _ she drink - she need to pee _ i seem to me the only thing missing in this wonderfull game

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Jason Nicol · April 2, 2026

how do you download the newest version?

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Noeseso55 · April 3, 2026

not yet released

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Alex Q · April 2, 2026

Hells yea dude keep at it. I'm glad you're feeling better too, last year took a toll on you. Keep your head held high and remember we all support you. Thanks for continuing to give back.

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VadulTharys · April 1, 2026

Hey love the game and love the work you do, was wondering about the clothing was hoping for more Russian military style uniforms to be honest.

D
Dustin Wedell · April 1, 2026

i knew it was soon but not this soon yay

D
Dustin Wedell · April 2, 2026

i remember her 5th birthday was also a nice update, a whole year already wow, tho the ballons were a jump scare lol

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Nev · April 1, 2026

Perfect day for an April's fools joke, but I think it's authentic :D Looking forward to .... basically everything.

J
Jazz Hans · April 1, 2026

Happy birthday Anna

A
Alexander · April 1, 2026

🥳, Happy Birthday Anna. Major update indeed, looking forward to it, keep up great work and thank you!

E
EugeneGhostwing · April 1, 2026

You got this, I have been having an absolute blast, and I know the feeling of reading patch notes for something you love, Keep up the good work, you're a legend ❤️❤️

K
K. Colin · April 1, 2026

Keep going Bit! You're doing an amazing job pal. Keep at it man.

F
Fefox · April 1, 2026

hyped

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lvImpossible · April 1, 2026

Once it's uploaded. Just right now there is no downloadlink.

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Vetticus · April 1, 2026

I've never played the game (yet, just joined) and don't know much about game building but you mean to tell me all this is one guy and some moderators?! That's insane to me that one person has been doing all that with a game that has this level of clarity so far and they're still at it. AAA studios take a decade and hundreds of people. Sooo being a bit slow on updates and patch notes... I think I can live with that. Though they are nice to have.

L
Lostnov · April 1, 2026

Hey! how can i download the v 0.1.5.0.0?

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Bananenklinge · April 1, 2026

Buddy you need to read his Post again "Right now I’m preparing a build for preliminary testing, and over the next week the moderators and I will be hunting down and fixing bugs. After that, the build will be released."