About Alpha v | 0.1.2.5.0
Hello, Parasites!
I have to admit...
Last time I was too optimistic. I thought I was already back on track, but it turned out I still needed more time to recover. Fortunately, at the moment, it feels like I’ve made it through this stage, I’ve changed, and for now I’m looking to the future with positivity. What comes next, I’ll find out in time. Thank you all for your patience, support, and kind words ❤️
Now - the update. Yesssss, the delay turned out to be huge, and I myself would have liked to see more content here. But even with what’s included it’s a step forward, and I’m glad about it. I hope you’ll also find something positive in it.
Updates
Containers now have their own weight capacity limit (The era of “backpack with 20 backpacks inside” is over...)
Updated UI interfaces.
Trading / Trader / Dialogue system.
A couple of optional sex scenes with the trader.
High-calorie food now increases Anya’s body weight.
Body weight affects gameplay.
Added / reworked effects: drunkenness, radiation.
New disease system.
New diseases: sepsis, pill overdose, hangover, alcohol addiction, nicotine addiction, nausea, full stomach, exhaustion, coziness, back pain, hand injury.
Updated and expanded digestion system. Now certain food can also restore water along with food value. (Previously, for example, a chocolate bar only restored food and didn’t affect water at all). Now vodka or pills increase drowsiness and thirst.
Wounds now need time to heal (bandages get dirty over time, and you need to change them, wash the wounds).
With a broken leg, you can no longer run, only walk slowly (with proper animation).
Infected corpses can now be carried, and they have their own inventory.
Corpses can be burned in a campfire.
Punching now damages your own character again, as before. There’s also a chance to injure your hand, making it harder to use a bow or firearms.
A long time ago I planned a muscle fatigue system now it’s back (overstrain happens if the character carries heavy loads or fights with heavy weapons).
Stomach indicator on the watch replaced.
The belly now visually swells when full of food, and shrinks when empty.
Weapon weight now affects the character’s responsiveness.
New dodge animations (strong and weak).
New roll animations: forward, backward.
Big mutant will now try to put out the fire when set on fire, and sometimes he can actually extinguish Molotov flames.
Retextured some parasites.
Dancing (can be learned from journals).
Buffed Silent Wardens:
can survive without a head;
now use 3 types of weapons;
added IK for hands (weapons now sit properly in hands instead of floating in the air as before);
new randomized appearance.
Large animals now have stronger heads headshots are extremely hard to land, and HP increased.
You will now receive different amounts of essences depending on the type of mob killed.
Venous parasite reworked.
Screamer reworked.
New mutant the Queen (arachnophobes will love this).
Animals no longer always play a damage animation, preventing infinite spam attacks.
New burning animation for infected.
Complete radiation rework.
Cars, totems, and some mutants can now emit radiation.
Complete temperature system rework.
In the inventory menu, large backpacks can now be scrolled if they don’t fit on screen.
The “hands” container will now be inactive when you’re holding something (except a torch).
Thermometer added to the watch.
New skill branch.
At the start, the parasite won’t understand Anya’s speech you need to upgrade a special skill.
Reworked snow coverage logic on the character.
Reworked essences: now they’re in-game currency.
Reworked Geiger counter.
Skeleton adjustments for improved animations.
Updated map. New territories as usual, they’re empty and still in development.
New sleeping pose on the floor.
New animations: sitting, resource searching, wound cleaning, limb eating.
Bullet hit marks now appear on enemy bodies.
Now Anya won’t let you drink more than you need, so you don’t throw up.
Updated inventory respawn system.
New items: eastern dance journals, organic bone, 3 types of organic melee weapons, antibiotics, brain, eye, tongue.
Updated some item icons.
Various improvements and fixes
This build will be distributed not via Google Drive but directly via my domin (R2 storage). So I hope we will get rid of problematic broken links and low speed due to excessive quotas and all that. (test)
Changes
Reduced chance of berserk effect for infected.
Reduced spawn rate of candy bars and soda.
Increase the hand slots - 3x6
Bug Fixes
Big mutant and Silent Wardens were shaking and flickering when falling into ragdoll.
Bug in parasite health assignment: health was clamped, so Big Mutant / Screamer / Silent Wardens had the same max health as runners.
If you set a Big Mutant on fire, the fire could keep burning in the air for a while.
Silent Wardens didn’t deal damage to animals.
Silent Wardens sometimes shot incorrectly: if you stood directly in front of them, they practically couldn’t hit you.
At a distance (for optimization), some NPC calculations were simplified too noticeably — Silent Wardens would look at the ground or the sky at medium range.
After saving/loading, phantom items could appear in the inventory, blocking slots as if they were occupied.
It was possible to knock out even a Big Mutant or Screamer and then finish them off with a kick.
An injured horse would respawn even if it had been healed.
Geiger counter dropped from Silent Wardens broke gameplay, making it impossible to open inventory or fight.
The boiling/bubbling sound when a pot was cooking on a campfire didn’t stop when the campfire was extinguished.
After save/load, meat in the campfire disappeared and made slots inactive.
Dynamite could end up in an inactive belt slot and get stuck there (if no saves existed).
Discord recognized the game as “only up.”
After removing the gas mask filter, protection remained for some time.
Geiger counter worked incorrectly.
Camera shake could freeze for a long time, even after the character caught their breath.

P.S. For me, this has been a new experience in adult life. All this time I’ve been trying to find support not only in work, as before, but also in new hobbies, workouts, and different activities. I even started actually using my Instagram for some reason, during the storms it helped me a little, together with other things, to keep myself afloat.
For me, it’s not about chasing fame it’s simply a way to share little pieces of life. If you’re curious, feel free to take a look. It’s just my life, without masks or pretenses. A quiet corner where I sometimes share something personal, at my own pace and in my own way. https://www.instagram.com/bits_slave/
Once again, thank you for your understanding and see you "soon"!
Comments (30)
Man don't let anyone get in your head...I think the game is awesome as is...I can only imagine how much time and effort it makes to do this... you are blessed with talent and vision.... keep up the good work... either way what you've created will live forever bro.
The kicking move (Shift + Left Mouse Button) seems unbelievably slow, especially compared to the previous version.
whats up with the constant crashing?? anyway to fix it on my end?
"I've already spent a few hours on it, and it's amazing. Congrats to you for the new features—everything is smooth and intuitive. This game keeps getting more and more incredible! I love the idea of having to evolve in order to communicate with Anna, it's brilliant! I was already a fan, and now I'm even more so. Congrats to you, Rab Bit!!!!!!"
Welcome back, i have been waiting long time, love your game
Hey, I am enjoying the update a lot however I would ask for some advice on how to fix the English wording when she speaks as its unreadable so I'm not sure what Anna is saying.
At the start, the parasite won’t understand Anya’s speech you need to upgrade a special skill. from the patch notes check the totem.
我比較關心你的心理狀況 還好 你是個意志堅強的人 祝福你
You did a great job with this new update, especially with the addition of the weight mechanic. Do you have any plans on expanding the weight and other body sliders? I do want to make one critique to how it is currently functioning. If I fatten Anya up with as much chocolate as I can hoard, then save the game, her weight reverts to normal upon loading that saved game. Changes to her weight do not seem to be carrying over to my save file, and she always reverts to the weight that I set for her in the character creation. The same thing happens with losing weight.
С возвращением!рад что ты восстановил свои силы ,жизнь одна и не надо ее тратить на плохих людей! обновление большое,картинка стала еще лучше ,новые анимации и вовсе шикарные + много локаций! но на базе выживших много манекенов в воздухе и как я понял добавил пока только одного торговца?для взаимодействия??не понятно,как и где качать навык общения Анны с паразитом!!!
how do you trigger the sex scene with the trader, the option doesnt pop up
i cant find the trader lol
Good job, that's way more than I expected for your come back update. Don't sell yourself short, you got this.
Your game is as awesome as you and each update makes it even more awesome! I'm glad you got back on track. Thank you for your honest words. I think everyone here believes in you.
sweet, i just got a new graphics card too
We'll play & update with comments. Thank u sir.
We missed you broo
Glad to see you back, and with a big update. We all have hard times, and it's about finding the good, and the fact that you managed to give us an update like this with that going on, thanks. I'm looking forward to trying out this out as soon as I can.
Big update, wow. Happy that you made it through the hard times and that you back on your feet moving forward.
Keep on Keeping on 👍 :)
Honestly, I love the direction the game is going! Though, if we're going to have some 'spicy scenes', I think it's only fitting we approach this individual wearing the appropriate 'gear' to do it, like some variations of sexy high heels :)
The update notes were amazing until I saw: "New mutant the Queen (arachnophobes will love this)." Kind of worried now... :-(
Hey Man, I Went Through a Similar Thing, My Gf of 12+ years LTR Version: She was normal until she went to college (i Paid for), Started Blaming men for oppressing women, Brought Hoe friends that i hated Around during Breaks, and basically ended up giving her a choice Me or Her Hoe, she picked her hoe... so i packed all her shit, and changed the locks and kicked her out...she made me to be the villian but my rep/standing was to outstanding for Slander. 2 years later i'm still thinking about how she was the only woman i ever wanted to Marry.. ANYWAY Love this Game.
Suck's bro. I like to think of things like this in a simple manor. Some people are like mirrors, they reflect whatever is in front of them. Unfortunately the only good part of them was you.
This is amazing! Great job!
"What a joy to hear from you, Rabit! I'm so glad you've made it through that phase and that you're now seeing the future in a positive light. I can't wait to discover what's new — hiiiiiiii! You have all my support! Take care of yourself. Thank you for the update, and stay well! Let's go, we're back at it, Anna :D"
Everything is as I imagined. Great job. Thank you. :)
Welcome back! Looking forward to the new build, these changes are massive - and look interesting. Looks like i'm gonna be busy.
Now im anxious to play it... nice one man! keep going.
This update is looking good, I'm looking forward to all the enemy and animal changes
