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July 11, 2024

About Alpha v | 0.1.2.0.0

Well, here I am, although I was late, but this delay was clearly beneficial, I fixed a lot of bugs and roughness during this time, so the game experience will be a little more pleasant.

Updates

  • A new character mesh with 4k textures, an increase in the number of polygons and honest genitals

  • New blending clothes, now you can wear, for example, long tights, and on top of them shorts or leggings, and the top layer of clothing will smooth the bottom.

  • Two new layers of clothing, for stockings and stocking belt

  • The new physics of jiggle breasts, hips and buttocks. Now physics supports any type of clothing

  • New combat animations and poses for: axe and fire types, war hammer, knife, replaced melee

  • Added heavy attacks for: axe and fire types, war hammer, knife, replaced melee

  • Added the ability to drag 2 logs and 4 split ones

  • The map has been updated

  • Taming the Wolf

    • (Thorough testing and refinement is required)

  • Character customization (later, some makeup masks will be changed + new ones added for tattoos)

    • {As for customization such as pimples, wrinkles and all that. I don't think that's going to happen. As for the scars, I would like to make them appear over time by themselves, so this will be added later}

  • New diseases: poisoning by poison, food poisoning

  • New sitting positions on a chair and a bed

  • Changing the bleeding method in the landscape material

  • Several varieties of new grass have been added to the map and their number has been increased

  • The construction system has been updated, which made it possible to combine any resources into groups. Due to this, some buildings require 2 times less resources. (in some cases, this is justified, since, for example, it would be logical to divide one split log in half, for a certain design)

  • New animations of climbing, rolling (I'll probably come back to climbing and improve them later)

  • New animation for bandaging, drinking from the pond, changing clothes, sitting on the ground and movement crouching, chopping tree

  • Now the watch and notepad are checked in the first person

  • Now the tension rate of the bowstring will depend on the stamina

  • The strike of the warhammer cannot be interrupted now. This is its main advantage

  • Added new types of hit animations for runners, depending on the weapon applied (who stan them or drop on the ground)

    • {It looks like a warhammer is an imba that needs to be nerfed}

  • Auto brightness for the watch (now the degree of brightness of the watch will depend on the time of day)

  • Now you can check your watch, notepad and eat food while sitting on the ground. Also, if it is cold and there is a campfire nearby, She will warm her hands by the campfire

    • {The problems that I noticed late: the animation of coughing /taking medicine does not work correctly, do not try to light a fire while sitting on the ground, you will get stuck in this position}

  • Forty-nine new clothes have been added (without new icons)

    • {For most of the clothes, dirt/ blood/damage masks have already been added, but not for everyone, as well as the mixing accuracy may not work everywhere, so if there are problems, please let me know. In addition, due to the transition to a new skeleton, all previous clothes are no longer relevant, so if you find them, please also let me know}

  • New items added: huge warhammer, snake/scorpion antidote, activated charcoal

  • JCM has been implemented (more correct joint deformity)

    • {Requires thorough testing and roughness removal}

  • A huge part of the game logic has been replicated (the cooperative mode is getting closer)

  • Anna now reacts to nudity and she is not happy that you undress her for no reason, if you keep her naked for a long time, she will get dressed herself

    • {I tried to make it so that it was in the subject}

  • New lines (not translated)

  • Animals are now able to climb on cars and overcome obstacles better

  • Now, with the runners' health score low, his movement speed slows down and he assumes the appropriate posture. He will also make fewer jumps, rolls and dodges

  • Now you can destroy the totem with your hands or any weapon

  • Fallen trees and shrubs now have a destructible mesh

  • if there is no food in the stomach, the vomit particles will not be activated

  • Now you can spread your wings and take off while in the water

  • Limbs are now coming off humanoid creatures again, not just tearing apart

    • {Soon they will be available to eat}

  • Changed the logic of taking damage when falling (now be careful)

  • Improved head and eye rotation to the camera

  • Now you can check your watch while sitting

  • Many different improvements / new UIs, etc.

  • Preparation for the transition to ue version 5.4.1 is completed

Changes

  • reduced the delay after the attack after which you can go back to the block

  • The weather has been changed there will be more foggy days

  • The radius of the hammer blow has been significantly increased

  • Increased the time before lowering the horse's stats

  • Melee weapon balance

  • Reduce the chance of screaming during flight

Bugs fix

  • Fixed stretching of the physical asset for runners

  • It was impossible to kill a scorpion with an axe

  • Sometimes, the animation of animals jumping off could loop endlessly

  • When using antidepressants, the whole pack was removed, not the pill

  • Sometimes the animation of breathing does not play

  • Bots did not seek to forget the enemy over time or if he was far away

  • The stabbings did not take into account the characteristics of the weapon

  • The crafting system did not take into account what was in the hand slot

  • It was impossible to reload the weapon if the mag was in the hand slot

  • The animation of the shooting could not be played

  • if the character was in a rag doll and somehow got into the water, he did not come out of this state and just continued to fall

  • Changes to the dlss settings were not saved

  • A bug with a water collision in a place where water flows from the left breast mountain, next to the crater

  • Some teleport anomalies are not active

  • After studying, it does not update the status of the studied items in the hand slot

  • Various fixes

I think I'll post some more information about version 0.1.2.0.0 later, for example, about jcm and new animations, I think, but I won't guess.

And now I need to finalize some things in the user interface and tweak the animation, and then I'll come back with the fix and the nsfw content. In a good outcome, it will happen next week.

So see you soon, hugged everyone.

The Parasites | Solo Gamedev | Dev Blog | Alpha | v 0.1.2.0.0 (YouTube)

Comments (6)

h
hatenheis · September 28, 2024

how she sit on the parasite creature?

M
Myke · July 29, 2024

The game has huge potential

k
kurono · July 16, 2024

Hey there . I am a new member and Im loving the game. Is there a way to save you progress? And continue where I left off? You've done an amazing job.

D
David Jurášek · July 12, 2024

Good job and great new skeleton.

F
Franky Rivers · July 11, 2024

Que buena update, confió mucho en este proyecto

w
wp qo · July 11, 2024

Get some rest bro,you really did a great job,dont push yourself too hard