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BOARD TO DEATH.PDF 434.5 KB
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June 21, 2022

BOARD TO DEATH

Physical backers: your games are in the post! 

Aside from ten of you, who I've emailed, on account of me running out of games. Everyone else is golden though.

I've been working with Kieron Gillen and Stephanie Hans on the RPG adaptation of DIE, their comic about getting trapped in a Dungeons & Dragons-style dreamscape and how that's actually very traumatic for everyone involved. The Kickstarter was an absolute barnstormer, and it heralds a very exciting time for Rowan, Rook and Decard. 

As a sort of tie-in with that, I've written BOARD TO DEATH, which is about getting trapped in the world of a board game. It's designed to work with any board game you like; it's probably funnier the more abstract the game is, because something like Zombicide will just play out like a normal roleplaying game but Monopoly lets you get a bit daft with the boundaries of reality. 

I'm going to be at GenCon, by the way! We'll have a stall in Entrepreneur's Avenue, and we're flogging Heart and Spire and one-page bundles and all that good stuff, and doing signings and taking pictures if anyone wants any, so if you're in attendance please do swing past and say hello.

Quite honestly I'm a bit terrified about the whole prospect. But it should be a laugh, eh?

Yours,

- Grant

Comments (4)

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Chad McDaniel · July 8, 2022

I am very intrigued by your DIE collaboration!

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Tim Rudloff · June 21, 2022

Smallworld Escape: negotiate a peace treaty between warring factions Opposition: generational racism Allies: refugees from the neutral settlements that everyone wipes out at the beginning of the game

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Tim Rudloff · June 21, 2022

Ticket to Ride Escape: build a route to get you from one side of the map to the other. Opposition: rail barons, bandits, train-car speculators who mess with the supply market Allies: hobos, small independent rail lines, influential passengers

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Tim Rudloff · June 21, 2022

This is absolutely delightful. Trying to think how other games would work. Firenze - Escape: build a tower high enough to reach the exit. Opposition: predatory lenders, saboteurs, anti-elevation cultists Allies: building guild, impressionable aristocrats with too much money