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July 1, 2026

New Hayven 365 | Version 0.8 IS LIVE! | Newest Beta Update OUT NOW For Mega Fans! | v0.8 Changelog

VIEW CHANGELOG BELOW

IF YOU DOWNLOADED THE GAME ON JULY 1ST BETWEEN 12PM AND 10PM EST YOU WILL LIKELY NEED TO DOWNLOAD THE NEWEST VERSION OF V0.8. SIMPLY DOWNLOAD THE GAME AGAIN AND IF NECESSARY COPY YOUR SAVES FOLDER TO THE NEW COPY.

THE SECOND MAJOR UPDATE FOR NEW HAYVEN 365 IS OUT NOW!

v0.7 IS ALSO OUT NOW FOR ALL SUPER FANS!

CHECK OUT THIS POST FOR ALL THOSE SWEET SWEET DETAILS!

Steam Page is STILL LIVE! Wishlist Today!
[Click Here for Steam Page]

THANK YOU!


DOWNLOAD:

MEGA FANS CLICK HERE TO DOWNLOAD THE NEW V0.8 UPDATED BETA FOR NEW HAYVEN 365!
(It is recommended to start a new game using the 0.8 version. Attempting to update previous versions of the game may cause issues with saves or bugs that would not normally be accounted for.)

[Click Here to Download Version 0.7 for Super Fans!]

MAJOR IMPORTANT CHANGES ARE LISTED BELOW


New Hayven 365 v0.8 Update Changelog

Major Additions & New Features

  • You can now eat at Daisy's Restaurant! (25% Daisy Affection Required)

  • You can now visit your Girlfriend multiple times in the same day if Feed/Gift/Interact/Talk options are unused for that day.

  • Added a new general intro.

  • Added a new first-playthrough ending.

  • Added new playthrough endings.

  • Added a new character: UNO.

  • Added UNO cutscenes and dialogue.

  • Added a new location: Spa Retreat.

    • Available during the last week of every month.

  • Added a new item to the Pawn Store: Calendar.

  • Added new items to the Shop: Jars of Goop.

  • Added Sweet Lovin’ completion sounds for Kennedy and Sabrina.

  • Added Dateable Girlfriend Kennedy

  • Shop Food Items Are Now More Useful For Player Resources.

  • Girlfriend Upgrades now have unique dialogue each when given to Girlfriend.


New Dateable Girlfriend: Kennedy

The gamer girl that’s gonna rock your world!

Kennedy is the newest girlfriend you can date in New Hayven 365. Just like Sabrina, she includes new animations, unique scenes, and collectible content.

Kennedy Additions Include:

  • Unique intro

  • New Weight Gain Transition Cutscenes

  • Sweet Lovin’ Interaction Cutscenes

  • Stuffed Belly Cutscenes

  • Unique Dialogue Sounds

  • 7 New Flashdrive Images

  • 3 New Unique VHS Tape Animations

  • Over 6 Brand New Unique Animations Total! (14+ If You Count Different Weight Variants!)


Economy Changes

The game’s economy has been reworked and updated.

  • Prices Updated

  • Weight Gain/Loss Values Updated

  • Affection Gain/Loss Values Updated


Girlfriend Mechanics & Stats

Base Weights Added

  • Kennedy: 130 lbs

  • Sabrina: 140 lbs

Feeding Changes

Girlfriend feeding limits now also scale with affection.

  • 0% – 49% Affection: Feed girlfriend once per visit without upgrades.

  • 50% – 89% Affection: Feed girlfriend twice per visit without upgrades.

  • 90%+ Affection: Feed girlfriend three times per visit without upgrades.

  • Funnel Item Now Allows +2 Additional Feedings Per Visit

  • Mega Funnel Item Now Allows +3 Additional Feedings Per Visit

Weight Stages Updated

  • Regular: Base Weight – 199 lbs

  • Chubby: 200 lbs – 299 lbs

  • BBW: 300 lbs – 399 lbs

  • SSBBW: 400 lbs – 549 lbs

  • Mega Fatty: 550+ lbs

Girlfriend Same Food Refusal

The Funnel and Mega Funnel no longer bypass the “same food item refusal” rule per visit.

Instead, any girlfriend must now have 80% Affection or higher to bypass same food refusal, with or without the upgrades.


Dates & Interactions

Dates and interactions have been rebalanced.

Date Changes

Dates now:

  • Advance time by one month each.

  • Have increased cooldowns, with days between dates increased from 2 days to 5 days.

  • Have a cost of $250, $600, $1200, and Free.

  • Require at least:

    1. 50+ Energy

    2. Less than 50 Hunger

    3. 65+ Mood

Interaction Affection Requirements

  • Hand Holding: Now requires at least 10% Affection.

  • Hugging: Now requires at least 25% Affection.

  • Cuddling: Now requires at least 35% Affection.

  • Sweet Lovin’: Now requires at least 50% Affection.


Work Changes

  • Added a Business Trip chance when going to work.

  • Getting fired no longer ends the game.

  • Getting fired now removes the Work From Home upgrade.

    • The upgrade can be purchased again afterward.

  • Going to work in the morning 7 times unlocks a consecutive +$10 bonus pay to every work day for every raise you receive.

    • Example: If you receive 5 raises in total, you receive +$50 to every paycheck.


Sleep & Health Changes

  • Added a new illness chance when sleeping.

    • There is a 15% chance on every 7th sleep without Experimental Medication.

  • Energy gain is halved when sleeping while hungry.

    • Occurs when Hunger is below 70%.


Quality of Life Changes

  • Added a new Quit/Exit confirmation screen.

  • Added the ability to right-click an item to delete it from the inventory.

  • Added New Message and Larry Cutscene when Girlfriend Upgrade Becomes Available.


New Items

[Shrink-O]

Give this tiny little thang to your Girlfriend as many times as you want, each one reduces how much your current Girlfriend weighs by 15-20lbs per each one given.

Shrink-O become available in the Shop once Samantha reaches 25% Affection and Girlfriend Reaches Chubby Weight.

Purchasable in Shop.

[Jars of Goop]

Jars of Goop can be given to your girlfriend as a gift. They increase how much weight she gains from the next food item given during that visit.

Jars of Goop become available in the Shop once Samantha reaches 25% Affection.

Each Jar of Goop will reduce Girlfriends current affection.

Blue Goop

  • Cost: $200

  • Advances time by 3 days

  • Increases weight gained from the next food this visit by 25%

Red Goop

  • Cost: $450

  • Advances time by 5 days

  • Increases weight gained from the next food this visit by 45%

Black Goop

  • Cost: $900

  • Advances time by 7 days

  • Increases weight gained from the next food this visit by 65%

[Experimental Medication]

Experimental Medication allows you to avoid the new illness mechanic.

As long as you have at least one Experimental Medication in your inventory, you can prevent illness from causing the week skip. Illness has a 15% chance of occurring every 7th time you sleep.

One Experimental Medication is used each time an illness encounter occurs.

Purchasable in Shop.

[Calendar]

The Calendar upgrade allows you to sleep for:

  • 3 days

  • 5 days

  • 7 days

This can be used once every 3 days.

Purchasable in Pawn Store.

Skipped days do not count toward missing work or not visiting your girlfriend.


And if you've made it this far, holy moly you must really like New Hayven 365! I know I say it a ton but thank you all so much for being a part of this. I am so excited to start working on Nicole and future girlfriends for the full release but for now please enjoy the newest update for New Hayven 365. Thank you for all of your support everybody! Thank you all so much! Enjoy your time in New Hayven!

Comments (11)

D
Dor Maus · July 3, 2026

I want to say that I think what you made is fantastic and I appreciate all the effort and detail you put into making it. I really do want to emphasize this, because while I am going to mention some criticisms in the interest of constructive feedback, I absolutely do not want to give the impression that these things aren't massively outweighed by all the other stuff in the game. I will admit I did struggle a bit in the very early game trying to get a feel for things, but after restarting a few times, I didn't really have any issues. After reading the complaints, however, I tried version 0.7 and I can definitely see why those who moved from that version to this one would have seen it as a pretty substantial spike in difficulty. As it is, I pretty quickly found that the most cost and time efficient way to manage them in 0.8 was eating at the diner, which meant unlocking it asap and basically letting my hunger get up to the 80s before slamming two meals in one visit, and occasionally chugging an energy drink to deal with the sleep penalty for being hungry till I could afford the bed upgrade. Even after getting my income high enough to be able to stockpile food/snacks, I tended to still use the diner more often than not because I was going there anyways to buy food for my gf. Tweaking a few numbers here or there is the most obvious way to smooth things over. Other potential solutions could be to have the diner unlocked right away, or maybe giving the player a small stockpile of food and energy drinks at the start. That could also help the player get a sense of what to expect when they buy these items, since the descriptions in the store for the snacks are rather vague. Honestly, it might be enough to just give the player the ability to shop after work since the biggest issue for me was that the opportunity cost for buying food at the start of the day is so high. Aside from the early game, there's really only one other aspect of the game that I struggled with, and that was the whack-a-mole/restaurant minigame. I'm not sure if maybe I have a setting wrong, or just need to git gud, but I could generally never make more than like 16-20 dollars at it. Clicks that I felt like should have registered weren't, and I realized that it was because the game only registered the 'hit' when the mouse was released, not when it was pushed, and the delay made it basically impossible for me once they got to a certain speed. I also noticed the shooting mini-game registered the inputs like this as well, but that was more manageable once I figured that out. This is a little embarrassing, and I would not be surprised if I just missed it, but I also did not realize on my first playthrough that there was a time limit >_> If it's just me not paying attention, forget I said anything lol. But if not, it might also be helpful to inform the player of that. Edit: Also, I felt like the penalty for giving my GF a food/gift she doesn't like was rather steep considering I had no way of knowing it beforehand (that I'm aware of). I'm also not sure if this is a bug or a feature, but I also found the affection gain for feeding one snack in particular to be way higher than any other food at 0.7% per.

B
BP · July 3, 2026

I agree with a lot of this. Like you I do enjoy the game and feel like it can be really great. But yes the difficulty in this version is a bit nutty. I felt like I was always trying to play catch up with everything. By the time I had a solid foundation the year was over and that was it. I tried getting Kennedy as big as I could but still ran out of time. I've always disliked the working at the restaurant mini game as my clicks never register even if they make a sound like they did. I think what would help is if there was a new game plus, you carry over some stats like discounts from vendors or hell even some money. The game is a little too punishing.

c
chub_enjoyer · July 2, 2026

idk if im stupid but how to i actually meet Kennedy I'm just got 0.8 so maybe my 0.7 save is bugged but i have no clue how to find her

S
Skyler's Big Lady Emporium · July 2, 2026

You're supposed to start a new game on the v0.8 version. You pick girlfriends at the start of each game for now.

d
djrenso · July 2, 2026

I think you make the game too complex for some users

d
djrenso · July 2, 2026

I have read others coments and i think it will help us a lot if you made a gameplay

A
Andrew · July 2, 2026

Hi author, sorry I'm using a translator, but this is how I can answer you, and I hope it's clear. I played both the previous version and the new one, and I'm pleasantly surprised. I'm happy with everything, and I guess I'm playing through masochism for the sake of having one better girl, but oh my god, I love all the interactions and roleplaying, especially when I discovered that you've drawn scenes and plots for all weight categories, and how cool it is to go on all the dates at once with the SSBBW, who's huffing and puffing somewhere, in a hurry because she's tired. Wow, I'm simply speechless, and I've already replayed it 3-4 times just to read all the dialogue and how their attitudes change. Thank you, because the other two projects lack such details and everything is tied to triggers and weight, with no variety. But yours is absolutely fantastic. My only comment is that I hope you'll add activities or special mechanics for Mega Fatty, because yes, it's the end of the game, but I still want to interact with her. Or maybe some special animations, like she's always lying down or sitting, not standing. Otherwise, you've done such a tremendous job in a month! I'm sending you positive energy and strength! Thank you.

S
Saul · July 2, 2026

You spend a lot of time managing resources and blacking out cause there’s no good balance between Energy, Mood and Hunger. It gets overwhelming and hard to manage. Especially with food in the beginning. I feel like the select few food options at the start should deplete Hunger more and give more Energy. I also feel like it’s unnecessary to deplete mood and energy and increase hunger when changing locations every time. It should be RNG but not rare. Maybe like 1 in 3 or 1 in 4 times.

S
Skyler's Big Lady Emporium · July 2, 2026

Are you doing stuff to the Girlfriend while you try to work, have you bought any player upgrades before talking to the Girlfriend? This is the third time I've heard this and it's bothering me because during my playtest I didn't struggle whatsoever until I started trying to take care of the Girlfriend right from the beginning of the game. The game does have an optimal path and I mean maybe spoiler, it helps to work for two months straight before doing anything. I mean it's a valid thing for you to say, I did put the disclaimer about the economy for a reason. I'm just wondering if Players are taking the same paths I was or if they're prioritizing Girlfriend right from the start which the game was purposely designed to punish.

Z
ZeroRegent · July 2, 2026

I spend so much time managing resorces the game is awful. Why do items gain you little to no stats towards fixing mood, and hunger, forcing you to do other activies wasting the players time. It really ruins the game and makes me want to quit. On top of all that not all places are available at all times making it even harder to manage mood and hunger. I spend most of my time blacking out trying to prevent blacking out cause I don't have access to the restraunt or the arcade. Then I run out of money and have to go to work.

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Pixel Flash · July 1, 2026

hyped for the new update! good work