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August 12, 2026

Training the Demon 0.7.0 is Already Here!

Training the Demon 0.7.0 has been released, featuring the most important mechanic for our game: wall bumping!

You can try out the new version by downloading it from this post!

Rest of the changelog:

Content

  • Mermaid and Kikuri-Hime routes, 4 new scenes each

  • Added a gallery

  • New Demons: Slime, Kodama, Lamia, Anahita, and Idun!

    • All of these demons are currently represented only as playable characters. None of them have their own Bond yet.

  • Added achievements, presented as cards featuring art of various Atlus characters

    • The cards also honor the game's supporters, they are the ones who choose the artwork for these cards! And you, too, can add a card like this to the game featuring your favorite character at the Demi-fiend level or higher!

Demons, Fusion & Skills

  • Skill selection during fusion

  • Reverse Fusion, fusing via the "Result"

  • Once a demon has learned all of its skills, the player can learn one skill of their choice from it

  • At bond rank 10 with a demon, the player can pick any number of that demon's skills

Combat & Balance

  • Skill Potential mechanic from SMT 4 and 5

    • The player's Potential grows like in SMT 4, while demons have fixed Potential like in SMT 5

  • Added auto-battle

  • Increased Macca earned from battles

  • Increased escape chance in battle

  • Random encounter rate now scales with your party's average level: the higher the level, the rarer the encounters (varies by floor)

Dungeon

  • Safe Zones no longer restore the party's HP and MP: to compensate, there are now more Fountain Lady rooms

  • Added shortcuts on several floors (especially before bosses)

  • You can now switch between floors while the map is fullscreen

  • You can bump into walls!

QoL & Interface

  • Hide the dialogue box with TAB

  • Skip dialogue with LEFT CTRL

  • Added tooltips for buff/debuff and status effect icons

  • Added a CRT filter for that retro vibe (can be turned off in video settings)

Early access is available to Chaos-level supporters and above!

Public access will be available to everyone on August 22!