Training the Demon 0.7.0 is Already Here!
Training the Demon 0.7.0 has been released, featuring the most important mechanic for our game: wall bumping!
You can try out the new version by downloading it from this post!
Rest of the changelog:
Content
Mermaid and Kikuri-Hime routes, 4 new scenes each
Added a gallery
New Demons: Slime, Kodama, Lamia, Anahita, and Idun!
All of these demons are currently represented only as playable characters. None of them have their own Bond yet.
Added achievements, presented as cards featuring art of various Atlus characters
The cards also honor the game's supporters, they are the ones who choose the artwork for these cards! And you, too, can add a card like this to the game featuring your favorite character at the Demi-fiend level or higher!
Demons, Fusion & Skills
Skill selection during fusion
Reverse Fusion, fusing via the "Result"
Once a demon has learned all of its skills, the player can learn one skill of their choice from it
At bond rank 10 with a demon, the player can pick any number of that demon's skills
Combat & Balance
Skill Potential mechanic from SMT 4 and 5
The player's Potential grows like in SMT 4, while demons have fixed Potential like in SMT 5
Added auto-battle
Increased Macca earned from battles
Increased escape chance in battle
Random encounter rate now scales with your party's average level: the higher the level, the rarer the encounters (varies by floor)
Dungeon
Safe Zones no longer restore the party's HP and MP: to compensate, there are now more Fountain Lady rooms
Added shortcuts on several floors (especially before bosses)
You can now switch between floors while the map is fullscreen
You can bump into walls!
QoL & Interface
Hide the dialogue box with TAB
Skip dialogue with LEFT CTRL
Added tooltips for buff/debuff and status effect icons
Added a CRT filter for that retro vibe (can be turned off in video settings)
Early access is available to Chaos-level supporters and above!
Public access will be available to everyone on August 22!
