Castaways PIX dev diary #1 making the island feel more alive
Hey guys,
I wanted to share a little dev update for Сastaways PIX cause I’ve been working on a bunch of systems that are not always super flashy in screenshots but they’re really important for the kind of game I want this to become
One of my big goals is to make the island feel interactive in a maximum way of possible. Aiming to create a place where your Pixs can actually live and interact with environment (use objects clean them, break them fix them (you got the idea :D), gather some stuff and slowly turn the island into a home.
Lately I’ve been working a lot on interactions
A lot of objects now have basic actions like inspecting, cleaning, maintaining and more etc. I want almost every object to have at least something you can do with it even if its just a small action.
I also started adding object states which makes everything feel way more somehow alive. Objects can be clean or dirty, working or broken, wet or dry, powered or unpowered, low quality or well-maintained, out of fuel, used recently and things like that.
Its still simple right now but I really like this system because objects aren’t just static decorations anymore. They can actually change depending on what happens.
I’m also trying to add more context-based interactions. Wht I mean is that some actions can depend on the weather, time of day, your Pixs needs, skills and more. For example a wet object shouldnt feel the same as a dry one. A fire at night feels different from a fire during the day. A cozy object matters more when your Pix is tired or uncomfortable. Small stuff like that :D
Do you have any ideas or maybe wishes? Share with me in comments <3
Comments (2)
Listen I don’t have any ideas cuz it seems like you covered it all lol I’m just excited to give this a try!
Nah there s probbly somehting :D I wish I can share with it too but shes so buggy :o atm
