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Gay Archetypes 2.6a.zip 1.2 MB
April 22, 2026

Gay Archetypes 2.6a

IMPORTANT: This mod now requires Lot 51 Core Library.

https://lot51.cc/mods/core-library

TLDR: Added several Gay Townies, added club filters, various other adjustments.

  • The following traits can be used for Club/Small Business/Custom Venue Filters

    • Hairy

    • Hairless

    • Skinny

    • Strong

    • Muscular

    • Lean

    • Chubby

    • Fat

    • Kinky

    • Leatherman

    • Leather Daddy

    • Gay Porn Star

    • Top

    • Bottom

    • Bi

    • Gay

    • Straight

    • Closeted

  • Added several townies, all based out of Oasis Springs (which I've determined to be the unofficial "Gay" world due to it being based on Palm Springs.)

  • Added a Cucking interaction to the humiliation category. It requires the acting sim to know the targets relationship status (or for them to be in a relationship with them.) This will add the Cuckold Trait to the Target.

  • Added a Degrade interaction to the humilation category. This adds the "Cum Slut" Trait to the target.

  • NPC's with the Top or Big Dick traits have a chance to gain the Hyperspermia trait if the Cumshine mod is installed

  • NPC's with the Submissive trait have a chance to develop the Cum Addict if the Cumshine mod

  • Various adjustments to Dom and Sub Autonomy commodities (and resulting sim autonomy) to make them easier to maintain.

  • The "Closeted" trait is now a "Fear" with fear confrontation want set. The classic way of coming out is still available (requiring a Good friend who coming out sim has not had sex with.)

  • Added three additonal ways to come out

    • Sims who have received the "Uncontrollable Urges" buff three times can get a "Admit The Truth" Fear Confrontation Want which unlocks the "Admit the Truth To Yourself" mirror interaction.

    • Closeted Sims married to a Woman can come out to their spouse during the "Uncontrollable Urges" buff. Depending on their relationship, this can have several different results ranging from Divorce to an Open Marriage (with the wife gaining the "Polyamorous" trait.)

    • Closeted Sims who die from Anger automatically come out of the closet as a Ghost. Have a plate of ambrosia ready to be reborn as your true self!

  • Adjusted various interactions to help reign in autonomy at Club Gatherings/Small Businesses/Custom Venues (hopefully less running across the street to yell at a stranger sim.)

  • Readded compatibility with the AEP Porn Career Mod. The Gay Porn Star trait now also checks the porn career as well as cam site sign ups.

  • Collapsed the Cam Guy and Gay Porn Star Trait into one for clarity.

2.6a

  • Fixed an issue where having the closeted or Kinky trait prevented certain interactions for some players.

Comments (23)

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RashunSJones · September 18, 2026

when i remove the mod its throwing last exceptions and i have to redo my entire game is it possible to not assign that traits automaticly

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Lunar · August 24, 2026

hey I was wondering if this mod is compatible with lumpinou's LGBTQIA+ mod since that also deals with sexualities and coming out and stuff?

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Chris Pyre · August 24, 2026

It has not been tested with Lumpinou’s mod so I cannot gurrantee it is compatible.

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EijiDoesThings · August 9, 2026

so yeah when i use the mod it causes severe lag in my sims' actions, this has not happened before prior to any update i even tested this without any other mod installed and it still happens

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EijiDoesThings · August 9, 2026

does the mod still work? im guessing the new update has broken it and if so, could it be updated?

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Chris Pyre · August 9, 2026

It still works according to my testing. Can you tell me what the issue is?

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Rodger Lehman · June 9, 2026

Is there a way to remove the needs fiber mood? It is overactive for me.

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James Taylor · July 11, 2026

I second this, please!

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John · June 9, 2026

Hi I like your mods! I know this mod for quite some time and would suggest one improvement. If you play with WW from turbo sims start to stink if doing anal stuff... Is it intended? Please remove it!

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Darthaniel · June 4, 2026

I've emailed you a last exception, that create an infinite load screen

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Chris Pyre · June 4, 2026

Thank you! Sorry I didn’t see it till now. It seems to be the same issue as you’re having with Muscle Worship: wicked whims appears to be missing.

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Litano · May 27, 2026

Have you tested the Yassify spell recently? It seems to be throwing an error in my game. BetterExceptions says it has something to do with an invalid DoubleObjectResolver on the loot for the spell.

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Litano · May 28, 2026

Update on this- got it to work by simply deleting AllRelationships in the subject filter for the hearbreaker event! Still some weird behavior like the targeted sim having romance dynamics with former partners and such, but should be easy enough to fix.

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Leon_Wysteria · May 27, 2026

The mod seems to have trouble recognizing cc facial + body hair when it decides whether a sim gets the hairy/hairless trait. Is there any way to work around this such as potentially altering the cc file, or is it just something I'm gonna have to deal with? Figured it wouldn't hurt to ask lmao

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Chris Pyre · May 27, 2026

Make sure the parts are tagged with growth levels 1, 2, or 3 (doable with sims4studio) also, the hairy trait requires both torso and facial hair

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Plum Antics · May 23, 2026

I really, really love the concept of this mod. Unfortunately, I can only play with it installed for about 30 minutes before lag in zones that have your lot traits added becomes unbearable. I don’t think the answer is reducing the gameplay. The issue looks more like execution and runtime control than design scope. From what I can tell, the heavier lot systems are doing a lot of their work through custom zone modifiers, hidden buffs, interval commodities, repeated loot, and repeated zone checks across many separate files. That keeps the gameplay rich, but it also creates a lot of background churn. The biggest improvement would be to keep the gameplay exactly as it is, but centralize the live control. My honest recommendation would be: Keep the zone modifiers as the gameplay-facing identity of the lot. Make those zone modifiers thin, so they mostly just mark which mode is active. Move the actual runtime orchestration into one controller layer instead of spreading it across many recurring buffs and interval systems. If you are open to Python, that would probably be the cleanest solution. A small zone-scoped Python controller could cache the active lot mode once, start hidden situations only if they are not already running, classify Sims only when they enter or spawn, and apply autonomy changes only when state actually changes. That would preserve the same gameplay while cutting a lot of repeated evaluation. The main reason I’m suggesting Python control is that your current setup seems to rely on long-lived invisible buffs and repeating interval commodities to keep venue behavior alive. That works, but it is also the kind of pattern that can make a mod feel laggy, especially when multiple systems are all checking zone state and pushing more loot on timers. Event-driven control would be much lighter than interval-driven control. So in short: I would not simplify the concept. I would simplify the runtime architecture. Keep the design, keep the venue identity, keep the gameplay outcomes, but replace the distributed churn with one idempotent controller that only reacts when something actually changes.

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Chris Pyre · May 23, 2026

This isn’t my system. I’m using Zerbu’s mod constructor which does a lot of the tuning infrastructure for me. There’s definitely things I can do to streamline it I agree, but I don’t have the capacity for python scripting to that level nor do I really feel it’s necessary from my play tests.

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James Taylor · May 8, 2026

I've really enjoyed your mod, but it keeps causing a trait_tracker script error detected by my MCCC and BE Exception Report mods.

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Chris Pyre · May 9, 2026

hi there! Can you send the reports to chrispyrebiz@gmail.com?

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Mike Watts · April 26, 2026

I started playing both gay arch types and muscle worship together. I just installed both new versions today. I am having similar problems. All of my dorm guys are from the same gayborhood and have grown up together. Most of them were at peak physical condition before the install. They are all verse. Most of them keep getting the hyper feminine, feminine, and dominant traits added to them even when I remove the trait with UI cheats. I can tell when they are added back because they all start using the feminine or snob walk style. Most of my guys are your average athlete and not in the body building track. How do I stop it? Do I need to remove the package? I wanted the boys to use the muscle worship for NPCs in the gyms, bars etc. They are also loosing considerable muscle mass instantly when the traits kick in.

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Chris Pyre · May 9, 2026

In their likes and dislikes theres options for being masculine and being feminine. If you have them dislike "being feminine" it'll prevent them from being feminine. I'll look into them losing muscle mass- that shouldn't be happenign. Also appologies for the late reply- Patreon did not send me a notification for your comment.

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LUVR · April 26, 2026

Question ~ Ive been playing with Gay Archetypes for a while now but I can't seem to revert my male sim to just being "Straight". The "Bi" trait keeps coming back even after I reset the romance/woohoo preferences to female sims only or if I cheatsimsinfo and remove "Bi". Does the archetype tracker only work when the sim is brand new on game launch or is there a way to change sims while playing? Thankies :3c

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Chris Pyre · April 26, 2026

Try removing the “Archetype Tracker” trait in addition to the bi trait.