Update Tommorow, Some of My Mods *might* break
Hey all,
As you probably know there's a major game update tommorow ahead of the new pack release. For the first time ever, EA has detailed list of scripting changes that are going to be made, to prevent a repeat of the mass mod breakage that happened in August.
I'm gonna be real, I have no idea if my mods are going to break. They're basically revamping the Family tree system, which means changes to Familial "Relationship Bits" (the tuning file that tracks relationships between sims.) Obviously the Relbits in my mods aren't family related, but there will likely be changes to the "SIM INFO" files for relationship bits that might cause them to either stop working, or stop showing up in the UI. (SIM INFO files are basically all the data that the UI uses to display things properly.) As it is, I already have to edit my Relbit Sim Info files due to a long standing Mod Constructor bug that doesn't add the "Is Visible" line where it should be, so if things do break, they should be a fairly easy fix.Of course that's just a guess. I could be completely wrong and nothing breaks at all, or something unrelated entirely breaks everything.
The most likely affected mod is going to be Chastity, since it uses relbits to track keyholding. Gay Archetypes may also be affected, since it uses a lot of hidden relbits for things like Gaydar pings, but since those dont show up in the UI, it's less likely to be an issue than Chastity.
One last thing, as ususal- if Wicked Whims breaks, that means I'll need to wait for that update in order to test my mods, since they rely heavilly on wicked whims to function, so please be patient if that's the case.
