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ED5_SurvivalNeeds.js 131.2 KB
November 16, 2025

ED5 Survival Needs Plugin for RPG Maker MZ/MV

🎮 ED5 Survival Needs System v1.0.0

Transform your RPG Maker MZ/MV game into an immersive survival experience!

Create unlimited custom needs like hunger, thirst, temperature, sanity, and more - all with beautiful UI and deep customization options.

🎯 Core Features

  • ⚡ Unlimited Needs - Create any survival mechanic you can imagine

  • 🎨 Modern UI - Sleek HUD with color-coded bars, icons, hover tooltips

  • 🌡️ Time/Weather Integration - Full integration with ED5_TimeSeasonsWeather

  • ⚔️ Skill System - Compatible with ED5_SkyrimSkillLeveling

  • 🔄 Need Relationships - Complex interactions between needs

  • 🎲 Threshold Effects - Trigger states, damage, events at critical levels

📋 Quick Setup

  1. Install ED5_SurvivalNeeds.js in your project's js/plugins folder

  2. Enable in Plugin Manager and configure your needs

  3. Create your survival mechanics using the plugin parameters

  4. Add items with note tags for food, water, and other survival items

🏷️ Note Tag Examples

Items & Consumables

<needRestore:hunger:50> # Restores 50 hunger <needRestore:thirst:30> # Restores 30 thirst <needModify:temperature:10> # Increases temperature by 10 <multiNeed:hunger:25,thirst:25> # Affects multiple needs

Equipment

<tempResist:cold:20> # 20% cold resistance <needDecayRate:hunger:0.8> # Reduces hunger decay to 80% <needBonus:sanity:10> # +10 max sanity while equipped

Maps

<temperature:30> # Fixed temperature for this map <needModifier:hunger:1.5> # 50% faster hunger decay <shelter:true> # Map provides shelter from weather

🎮 Plugin Commands

  • modifyNeed - Change a need's value (needId, amount)

  • setNeed - Set a need to specific value (needId, value)

  • getNeedValue - Store need value in variable (needId, variableId)

  • toggleNeedUI - Show/hide need in HUD (needId, visible)

  • openNeedsMenu - Open survival management menu

⚙️ Configuration Examples

Temperature System

Need: Temperature Type: Center Fill Bar (blue ← → red) Decay: When temp < 35°F (-1/minute) Recovery: When temp > 80°F (+1/minute) Normalize: When 36-79°F (drift to center) Threshold: < 25% → Frozen state + HP drain

Hunger System

Need: Hunger Type: Left to Right Bar Decay: Time-based (-2 every 60 game minutes) Recovery: Use food items Relationships: Low sanity → 1.5x hunger decay Threshold: < 25% → Starvation state, -5 HP/tick

🔥 Advanced Features

  • Skill Integration: Skills affect decay/recovery rates and maximum values

  • Time Sync: With TSW installed, needs use in-game time (60 = 1 hour)

  • Dynamic Icons: Change need icons based on thresholds

  • Screen Effects: Flash, tint, or shake screen at critical levels

  • Difficulty Modes: Easy (0.5x), Normal, Hard (1.5x), Extreme (2x)

  • Modern Menu: Beautiful management interface with all stats

  • Need Relationships: One need affects another (low sanity → faster hunger)

  • Equipment Effects: Items can modify decay rates and resistances

📊 Threshold Effect Types

Status Effects: Add State, Remove State, Change Icon

Resource Changes: HP/MP/TP Drain, Max HP/MP Changes

Game Effects: Common Events, Stat Modifiers, Screen Effects, Sound Effects

🎯 Perfect For

  • ✅ Survival horror games

  • ✅ Post-apocalyptic RPGs

  • ✅ Wilderness survival adventures

  • ✅ Realistic life simulations

  • ✅ Hardcore difficulty modes

  • ✅ Any game needing resource management

Comments (4)

P
Potato · February 26, 2026

is there any way to disable certain needs, like wanting to keep hunger but getting rid of sanity?

C
ChigooX · February 26, 2026

Yes it’s fully customizable, you should be able to make any type of need that you want. It’s not pre set needs this is a system to create any type of need in your game. You can even add bladder if you want

F
Fat Noodle DK Orca · November 17, 2025

just what i needed

F
Fat Noodle DK Orca · November 17, 2025

and the skill 1 too