๐Ÿ’ฆ CREATE AND FUCK YOUR OWN AI CUMSLUT ๐Ÿ”ฅ TRY NOW โ™ฅ
Create AI Cumsluts ๐Ÿ’ฆ
ED5_Pets.js 99.3 KB
April 24, 2025

ED5 Pets Plugin

๐Ÿพ ED5_Pets Plugin Documentation

๐Ÿ“˜ Overview

The ED5_Pets plugin adds a complete pet system to RPG Maker MZ, including:

  • ๐Ÿฅš Egg hatching mechanics

  • ๐ŸŽฏ Pet capturing with balls

  • ๐Ÿ“ฆ Pet inventory and bank system

  • ๐Ÿ— Hunger system

  • ๐Ÿ’– Loyalty system

  • ๐Ÿ“ฃ Pet summoning and despawning

  • ๐ŸŒฑ Evolution system

  • ๐Ÿ“ˆ Stat growth and leveling

โš™๏ธ Installation

  • Place the plugin file in your js/plugins folder

  • Enable it in the Plugin Manager

  • Create a map with the ID set in the PetMapId parameter (default is 1)

๐Ÿงฐ Basic Setup

๐Ÿพ 1. Pet Template Map

Create pet templates on a map (ID = 1 by default). Each event = one pet type.

๐ŸŒฟ 2. Creating Pets

There are two ways to add pets:

A. Wild Pets

Place events and add these tags:

<pet: 1> <petsMHP: 50> <petsATK: 10> <Loyalty: 30> <hunger: 80> <hungerRate: 0.5> <ballWeakness: 75> <petLv: 5>

B. Eggs

Create an item and add:

<egg: 1> <hatch: 500> <petsMHP: 40> <petsATK: 8> <Loyalty: 50> <hunger: 100>

โšฝ 3. Pet Balls

Tag pet balls in the database with:

<petBall: 75> <ballRange: 2> <ballSprite: SuperBall> <successAni: 51> <failedAni: 52>

๐ŸŽ’ Player Inventory

Defaults to 6 pets. Can be expanded via:

  • ๐ŸŽญ <petInventory: x> in actor notebox

  • ๐Ÿ›ก๏ธ <expandPetInventory: x> in equipment

๐Ÿ” Evolution System

Tag evolving pets or eggs with:

<evolveLv: 15,30> <evolveEID: 2,3> <evolveMHP: 10,20> <evolveRaiseATK: 5,10>

๐Ÿ’ป Plugin Commands

  • ED5_Pets openBank - ๐Ÿฆ Open pet bank

  • ED5_Pets summonPet x - ๐Ÿถ Summon pet

  • ED5_Pets recallPet - ๐Ÿ‘‹ Recall pet

  • ED5_Pets gainExp x y - ๐Ÿงช Add EXP

  • ED5_Pets changeLoyalty x y - ๐Ÿ’– Change loyalty

๐Ÿ“œ Script Calls

  • $gameSystem.pets().addPet(petData) - โž• Add a pet

  • $gameSystem.pets().summonPet(petId) - ๐Ÿพ Summon pet

  • $gameSystem.pets().recallPet() - ๐Ÿšซ Recall pet

  • $gameSystem.pets().gainExp(pet, amount) - ๐Ÿ“ˆ Gain EXP

๐Ÿ— Hunger System

  • Hunger decreases over time (default 1 per min)

  • 0 hunger = -10 loyalty

  • ๐Ÿ• Pet is recalled if hunger = 0

๐Ÿ’– Loyalty System

  • Ranges 0โ€“100

  • Decreases with hunger

  • Affects future pet behavior

๐Ÿฆ Bank System

  • Stores up to 1000 pets

  • Access via plugin command or custom menu

๐Ÿ“ฃ Summoning Mechanics

  • One pet out at a time

  • Appears as an event

  • Use event pages for interaction

๐Ÿ› ๏ธ Tips & Troubleshooting

๐Ÿงฉ Common Issues

  • Pets not appearing? Check template map ID and pet event IDs

  • Capture not working? Verify <petBall> tag and range

  • Glitches? Check sprite sizes, animation IDs, and plugin conflicts