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November 3, 2025

November Dev Log #1

Hi! The schedule has been delayed a bit due to some brief burnout and getting sick, so the Rogue Princess update will be pushed to the 9th. Let's talk about scope!

Lotty's Adventure's framework is mostly feature complete. Besides sanding off rough edges and finishing up the current things the only major system i plan on adding is the ability to have defeated enemies hang out near your home, doubling as both a way to briefly get to know them and a "live" gallery.

On the other hand, Rogue Princess still has a bunch of work to be done... Here's the framework plans that will be implemented over time:

  • Finish all status related things that have WIP written on them (Gale's status menu, some Athena and enemy entries)

  • Wrap up the actual gameplay loop (getting weapon upgrades, several tiers of dungeons, ability to choose the length of your run to get better rewards, reason to return to old tiers, etc)

  • Add CG scenes to Eden's hotel and opening it

  • Overall more interesting and reactive AI for Athena

  • Custom names for Gale and Athena, but the defaults will be available

Just for clarification, this doesn't mean either of these are near completion! I'm just talking about mechanics and general design, these games have at least a couple of years left.


That's pretty much it! About the burnout thing, I just have pacing issues because of ADHD and need another vacation week soon which will probably be planned in the next dev log :)