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August 22, 2026

Blender addons Easy Rigid Body v2.0.0

https://superhivemarket.com/products/easy-rigid-body-onion365

New

  • Collision Layers: a button in the collection panel opens a window where you set the group number (1-20) of the selected collection. New Physics collections default to group 2, new Collision collections to group 1.

  • A group's own layer is lit automatically, and you can light additional layers. Blocks from two collections never collide when they share at least one lit layer.

  • Changes apply only when you press OK. Playback is paused when the window opens, and the window is read-only on a baked scene.

  • After applying, no-hit joints are rebuilt in the background with an "Updating Collision Layers xx%" progress bar. The button is locked while it runs, and the simulation restarts when it finishes.

  • If more than 8000 block pairs need a no-hit joint, the extra pairs are skipped and a warning is shown in the panel.

  • Radius drives Height: for Sphere and Capsule, changing Radius scales Height by the same factor, while changing Height never affects Radius.

  • In the Physics shape / Collision shape sliders, Height is now adjustable for both Sphere and Capsule, so a Sphere can be stretched into an ellipsoid. Width stays disabled.

  • The generation progress bar now gives each stage a share matching its expected time. 

Changed

  • No-hit joints in the same collection are now created only for nearby blocks (centre distance ≤ 2.5× the sum of their radii) instead of all-against-all, which greatly reduces the joint count in large collections.

  • Joints between different collections follow the group rules and cover the whole scene.

  • Behavior change: Physics blocks in the same collection that sit far apart can now collide.

  • When generating, Sphere and Capsule no longer fit to the bone's top/bottom length or to the left/right neighbouring bones. Box is unchanged.

  • The cross-section of Sphere and Capsule is always round. Capsule uses a fixed Height, and Sphere is sized by Radius alone.

  • The panel label Depth is now Radius for Sphere and Capsule, with Height kept beside it (editable for Capsule, greyed out for Sphere).

  • The trash (delete collection) button no longer shows a confirmation popup. It deletes immediately, and Ctrl+Z undoes it.

  • Reworded the tooltips for Show/Hide and Margin.

Fixed

  • A Capsule can no longer be shorter than it is wide, so its end caps stay full half-spheres on short bones instead of being squashed.

  • The "restore all numbers to default" button now also resets the Capsule's fixed Height.

  • The background timer is now cleaned up when the addon is unregistered.

Blender addons Easy Rigid Body v2.0.0 https://superhivemarket.com/products/easy-rigid-body-onion365 (YouTube)

Comments (2)

P
Pan-da! · October 2, 2026

Hey ! If i understood well, this is kind of PMX editor (physics) but for Blender ?

O
Onion365 · October 2, 2026

The approach is pretty much the same, but the code structure is quite different.