Let's Build the Slot Golem!
I have been really struggling with this stat block and would LOVE some input!
Current Ability Ideas
-Jackpot! Massive damage IF it rolls a specific number on 3 d20's
-Treasure hoard - Counts as having a treasure hoard inside of it, dispenses smaller hoards when it uses Jackpot!
-Nomrla golemy stuff (immunities and blind obedience etc.)
WIP Shots
Original Moodboard
Comments (4)
instead of d20's have it be d10s or d12. Maybe have it be a legendary action to roll the dice?
i thought about a legendary action but decided it needed a recharge: Jackpot (Recharge 5-6). The golem attempts to release some of the treasure within itself as a weapon, creating a 60-foot cone of bludgeoning treasure. Roll 3d20’s. If the numbers rolled do not all match, each creature in the area of the cone must make a DC 18 Dexterity saving throw, taking 38 (7d10) bludgeoning damage on a failed save, or half as much damage on a successful one. If all three numbers match, the bludgeoning damage for the attack is quadrupled to 154 (28d10). The cone leaves behind the treasure of a treasure hoard appropriate for a CR 2 creature.
Idea: what if players can interact by spending theyre coins. For example, the players throw a coin at the golem as an action. The golem rolls 3d6 then depending on the rolls, something good or bad will happen. For example it could buff itself or its enemies. Heres a few ideas: 1,1,1 - boost health of the guy who put For example. This would encourage players too keep throwing money at it in hopes of getting good buffs (even though the odds are against them) I bet on a 777, it paralyzes the golem for a turn.
That's really fun, right now i have a recharge ability that does a ton of damage but having the players able ot use gold to mess with it would be really fun.... I'll see if I can squeeze this in
