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April 22, 2022

Information about the 17 May update (v.0.2.3)

Hello, friends!

First of all we would like to thank all those who support and trust us. We are very grateful for all the support. It helps us to become better, more motivated and deliver more and more quality content.

We are aware that version 0.2.2 didn't come with much content, but we want to justify and explain why it can sometimes happen that an update has less content. In a 3D game there are many technical details that you don't necessarily see in the game. For example, in this update we added the police station, sure, when you enter the game and start the new mission it seems trivial, but for us there was a lot of work behind making a police station, putting lights, baking plus other technical aspects. It's really not finished. We need to add police cars, NPCs in the station and so on. And that would be just one example. There's no point in continuing the list because you've already figured out what we're talking about. 

What a lot of people miss is that ever since we launched this project we promised that every month on the 17th we would come up with an update and that's exactly what we do month after month. There are projects with tens of thousands of dollars in profits, thousands of backers and visual novels that often don't deliver on their promise with updates. And we, with a 3D game, month after month we come up with updates, the old-timers can confirm this. I'll come up with an example, again there will be details, but the details make the difference. On 24 March we released version 0.2.1. From 24 March to 16 April, when we released the latest version 0.2.2, that's 17 working days, no weekends. So in 17 days we managed to fix a lot of issues, continue the main story, add the police station, add the policewoman, plus many other changes you can read about in the latest build post on Patreon. Normally, we want to release each update on the 17th of each month. Version 0.2.1 was released on the 24th, we had a few issues, we did our best to make up for lost days, and 0.2.2 was released on the 16th of April, small details, but we are doing our best to meet the expectations of Taste of Seduction players and supporters. We've released it a day early to apologize for the latest release delay. 

What I can promise you is that there will be a much bigger and more important update with sexual content on 17 May. We try every month to come up with as many fixes and content as possible for a better experience. Version 0.2.3 is going to be very exciting, we will also add sexual sounds to the sex scene with Kaylee plus many other surprises. And we have another very good news, starting with version 0.2.3 the game will transform from Alpha to Beta Build.

We hope we haven't bored anyone with our long post, but we want to be transparent with our community and let you know all the information from update to update. 

Also, by bringing the word "transparency" into this message, we want to bring some important information to the attention of our supporters. At this time, our monthly revenue is very low compared to our costs and investment in game development. Currently, we are not even close to covering our monthly development costs, let alone profit. I say that because we hear voices wanting more content in the game, voice over and more quality. 

We don't want to do a marketing campaign, but if you like a project and want to see it at a more advanced and higher quality stage, then that project needs to be supported in one way or another. We've had a goal on Patreon for over 4 months to buy a special suit for animations, but we haven't raised the money yet. What do we mean? Only with patience and constant perseverance can we evolve. We are extremely grateful to the people who support us, it's just that when you have 240 Patreons and leave at the end of the month 100 people, we really go round in circles and automatically that we grow slower. However, we are confident that slowly, slowly we will evolve and more and more supporters will gather.

We hope we haven't disturbed anyone with this message, but transparency and honesty often make a difference in a community of people. We'll say it again, the Global Games Network team is extremely grateful to our Patreon members and thank you very much! Have a great day!

Comments (2)

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Allie-Wan · April 23, 2022

Thanks for the update. Could you guys start up a Kickstarter? ...Anyone who has been around game devs. & modders, knows it's a constant, uphill battle to get a game to a playable state (cough, cough ...CP2077). My 2 cents: just keep up the great work and keep in mind that despite your best efforts, some people are complainers by default and can never be satisfied. 'nil carborundum illegitimi' ;)

C
ChipsMan666 · April 23, 2022

thank you for continuing to work on the game despite the income being quite low for the moment but I think your project is ambitious and in a few months it will be felt again